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mirror of https://github.com/godotengine/godot.git synced 2025-11-06 12:20:30 +00:00

Style: Enforce braces around if blocks and loops

Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
This commit is contained in:
Rémi Verschelde
2021-05-05 12:44:11 +02:00
parent b8d198eeed
commit 140350d767
694 changed files with 23283 additions and 12499 deletions

View File

@@ -210,13 +210,15 @@ void ShaderTextEditor::_validate_script() {
String error_text = "error(" + itos(sl.get_error_line()) + "): " + sl.get_error_text();
set_error(error_text);
set_error_pos(sl.get_error_line() - 1, 0);
for (int i = 0; i < get_text_edit()->get_line_count(); i++)
for (int i = 0; i < get_text_edit()->get_line_count(); i++) {
get_text_edit()->set_line_as_marked(i, false);
}
get_text_edit()->set_line_as_marked(sl.get_error_line() - 1, true);
} else {
for (int i = 0; i < get_text_edit()->get_line_count(); i++)
for (int i = 0; i < get_text_edit()->get_line_count(); i++) {
get_text_edit()->set_line_as_marked(i, false);
}
set_error("");
}
@@ -258,16 +260,18 @@ void ShaderEditor::_menu_option(int p_option) {
shader_editor->move_lines_down();
} break;
case EDIT_INDENT_LEFT: {
if (shader.is_null())
if (shader.is_null()) {
return;
}
TextEdit *tx = shader_editor->get_text_edit();
tx->indent_left();
} break;
case EDIT_INDENT_RIGHT: {
if (shader.is_null())
if (shader.is_null()) {
return;
}
TextEdit *tx = shader_editor->get_text_edit();
tx->indent_right();
@@ -280,8 +284,9 @@ void ShaderEditor::_menu_option(int p_option) {
shader_editor->clone_lines_down();
} break;
case EDIT_TOGGLE_COMMENT: {
if (shader.is_null())
if (shader.is_null()) {
return;
}
shader_editor->toggle_inline_comment("//");
@@ -420,11 +425,13 @@ void ShaderEditor::_reload_shader_from_disk() {
}
void ShaderEditor::edit(const Ref<Shader> &p_shader) {
if (p_shader.is_null() || !p_shader->is_text_shader())
if (p_shader.is_null() || !p_shader->is_text_shader()) {
return;
}
if (shader == p_shader)
if (shader == p_shader) {
return;
}
shader = p_shader;
@@ -690,8 +697,9 @@ void ShaderEditorPlugin::make_visible(bool p_visible) {
} else {
button->hide();
if (shader_editor->is_visible_in_tree())
if (shader_editor->is_visible_in_tree()) {
editor->hide_bottom_panel();
}
shader_editor->apply_shaders();
}
}