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mirror of https://github.com/godotengine/godot.git synced 2025-11-10 13:00:37 +00:00

Style: Enforce braces around if blocks and loops

Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
This commit is contained in:
Rémi Verschelde
2021-05-05 12:44:11 +02:00
parent b8d198eeed
commit 140350d767
694 changed files with 23283 additions and 12499 deletions

View File

@@ -85,8 +85,9 @@ int TriangleMesh::_create_bvh(BVH *p_bvh, BVH **p_bb, int p_from, int p_size, in
}
void TriangleMesh::get_indices(PoolVector<int> *r_triangles_indices) const {
if (!valid)
if (!valid) {
return;
}
const int triangles_num = triangles.size();
@@ -139,10 +140,11 @@ void TriangleMesh::create(const PoolVector<Vector3> &p_faces) {
}
f.indices[j] = vidx;
if (j == 0)
if (j == 0) {
bw[i].aabb.position = vs;
else
} else {
bw[i].aabb.expand_to(vs);
}
}
f.normal = Face3(r[i * 3 + 0], r[i * 3 + 1], r[i * 3 + 2]).get_plane().get_normal();
@@ -246,18 +248,21 @@ Vector3 TriangleMesh::get_area_normal(const AABB &p_aabb) const {
if (level == 0) {
done = true;
break;
} else
} else {
level--;
}
continue;
}
}
if (done)
if (done) {
break;
}
}
if (n_count > 0)
if (n_count > 0) {
n /= n_count;
}
return n;
}
@@ -346,19 +351,22 @@ bool TriangleMesh::intersect_segment(const Vector3 &p_begin, const Vector3 &p_en
if (level == 0) {
done = true;
break;
} else
} else {
level--;
}
continue;
}
}
if (done)
if (done) {
break;
}
}
if (inters) {
if (n.dot(r_normal) > 0)
if (n.dot(r_normal) > 0) {
r_normal = -r_normal;
}
}
return inters;
@@ -446,19 +454,22 @@ bool TriangleMesh::intersect_ray(const Vector3 &p_begin, const Vector3 &p_dir, V
if (level == 0) {
done = true;
break;
} else
} else {
level--;
}
continue;
}
}
if (done)
if (done) {
break;
}
}
if (inters) {
if (n.dot(r_normal) > 0)
if (n.dot(r_normal) > 0) {
r_normal = -r_normal;
}
}
return inters;
@@ -518,16 +529,18 @@ bool TriangleMesh::intersect_convex_shape(const Plane *p_planes, int p_plane_cou
if (p.intersects_segment(point, next_point, &res)) {
bool inisde = true;
for (int k = 0; k < p_plane_count; k++) {
if (k == i)
if (k == i) {
continue;
}
const Plane &pp = p_planes[k];
if (pp.is_point_over(res)) {
inisde = false;
break;
}
}
if (inisde)
if (inisde) {
return true;
}
}
if (p.is_point_over(point)) {
@@ -535,8 +548,9 @@ bool TriangleMesh::intersect_convex_shape(const Plane *p_planes, int p_plane_cou
break;
}
}
if (over)
if (over) {
return true;
}
}
stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
@@ -563,14 +577,16 @@ bool TriangleMesh::intersect_convex_shape(const Plane *p_planes, int p_plane_cou
if (level == 0) {
done = true;
break;
} else
} else {
level--;
}
continue;
}
}
if (done)
if (done) {
break;
}
}
return false;
@@ -612,8 +628,9 @@ bool TriangleMesh::inside_convex_shape(const Plane *p_planes, int p_plane_count,
switch (stack[level] >> VISITED_BIT_SHIFT) {
case TEST_AABB_BIT: {
bool intersects = scale.xform(b.aabb).intersects_convex_shape(p_planes, p_plane_count, p_points, p_point_count);
if (!intersects)
if (!intersects) {
return false;
}
bool inside = scale.xform(b.aabb).inside_convex_shape(p_planes, p_plane_count);
if (inside) {
@@ -626,8 +643,9 @@ bool TriangleMesh::inside_convex_shape(const Plane *p_planes, int p_plane_count,
Vector3 point = scale.xform(vertexptr[s.indices[j]]);
for (int i = 0; i < p_plane_count; i++) {
const Plane &p = p_planes[i];
if (p.is_point_over(point))
if (p.is_point_over(point)) {
return false;
}
}
}
@@ -655,14 +673,16 @@ bool TriangleMesh::inside_convex_shape(const Plane *p_planes, int p_plane_count,
if (level == 0) {
done = true;
break;
} else
} else {
level--;
}
continue;
}
}
if (done)
if (done) {
break;
}
}
return true;
@@ -673,8 +693,9 @@ bool TriangleMesh::is_valid() const {
}
PoolVector<Face3> TriangleMesh::get_faces() const {
if (!valid)
if (!valid) {
return PoolVector<Face3>();
}
PoolVector<Face3> faces;
int ts = triangles.size();