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Style: Enforce braces around if blocks and loops
Using clang-tidy's `readability-braces-around-statements`. https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
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@@ -46,8 +46,9 @@ _FORCE_INLINE_ bool _should_call_local(MultiplayerAPI::RPCMode mode, bool is_mas
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// Do nothing also. Remote cannot produce a local call.
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} break;
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case MultiplayerAPI::RPC_MODE_MASTERSYNC: {
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if (is_master)
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if (is_master) {
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r_skip_rpc = true; // I am the master, so skip remote call.
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}
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FALLTHROUGH;
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}
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case MultiplayerAPI::RPC_MODE_REMOTESYNC:
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@@ -56,8 +57,9 @@ _FORCE_INLINE_ bool _should_call_local(MultiplayerAPI::RPCMode mode, bool is_mas
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return true;
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} break;
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case MultiplayerAPI::RPC_MODE_MASTER: {
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if (is_master)
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if (is_master) {
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r_skip_rpc = true; // I am the master, so skip remote call.
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}
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return is_master;
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} break;
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case MultiplayerAPI::RPC_MODE_PUPPET: {
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@@ -90,13 +92,15 @@ _FORCE_INLINE_ bool _can_call_mode(Node *p_node, MultiplayerAPI::RPCMode mode, i
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}
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void MultiplayerAPI::poll() {
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if (!network_peer.is_valid() || network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED)
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if (!network_peer.is_valid() || network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED) {
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return;
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}
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network_peer->poll();
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if (!network_peer.is_valid()) // It's possible that polling might have resulted in a disconnection, so check here.
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if (!network_peer.is_valid()) { // It's possible that polling might have resulted in a disconnection, so check here.
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return;
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}
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while (network_peer->get_available_packet_count()) {
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int sender = network_peer->get_packet_peer();
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@@ -136,8 +140,9 @@ Node *MultiplayerAPI::get_root_node() {
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}
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void MultiplayerAPI::set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_peer) {
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if (p_peer == network_peer)
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if (p_peer == network_peer) {
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return; // Nothing to do
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}
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ERR_FAIL_COND_MSG(p_peer.is_valid() && p_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED,
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"Supplied NetworkedMultiplayerPeer must be connecting or connected.");
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@@ -408,11 +413,13 @@ bool MultiplayerAPI::_send_confirm_path(NodePath p_path, PathSentCache *psc, int
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List<int> peers_to_add; // If one is missing, take note to add it.
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for (Set<int>::Element *E = connected_peers.front(); E; E = E->next()) {
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if (p_target < 0 && E->get() == -p_target)
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if (p_target < 0 && E->get() == -p_target) {
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continue; // Continue, excluded.
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}
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if (p_target > 0 && E->get() != p_target)
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if (p_target > 0 && E->get() != p_target) {
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continue; // Continue, not for this peer.
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}
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Map<int, bool>::Element *F = psc->confirmed_peers.find(E->get());
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@@ -553,11 +560,13 @@ void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p
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encode_cstring(pname.get_data(), &(packet_cache.write[ofs]));
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for (Set<int>::Element *E = connected_peers.front(); E; E = E->next()) {
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if (p_to < 0 && E->get() == -p_to)
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if (p_to < 0 && E->get() == -p_to) {
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continue; // Continue, excluded.
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}
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if (p_to > 0 && E->get() != p_to)
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if (p_to > 0 && E->get() != p_to) {
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continue; // Continue, not for this peer.
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}
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Map<int, bool>::Element *F = psc->confirmed_peers.find(E->get());
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ERR_CONTINUE(!F); // Should never happen.
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@@ -898,8 +907,9 @@ int MultiplayerAPI::_get_bandwidth_usage(const Vector<BandwidthFrame> &p_buffer,
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}
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void MultiplayerAPI::_init_node_profile(ObjectID p_node) {
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if (profiler_frame_data.has(p_node))
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if (profiler_frame_data.has(p_node)) {
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return;
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}
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profiler_frame_data.insert(p_node, ProfilingInfo());
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profiler_frame_data[p_node].node = p_node;
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profiler_frame_data[p_node].node_path = Object::cast_to<Node>(ObjectDB::get_instance(p_node))->get_path();
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