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Refactor RPCMode enum and checks
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@@ -93,7 +93,7 @@ bool VisualScriptFunction::_set(const StringName &p_name, const Variant &p_value
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}
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if (p_name == "rpc/mode") {
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rpc_mode = ScriptInstance::RPCMode(int(p_value));
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rpc_mode = MultiplayerAPI::RPCMode(int(p_value));
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return true;
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}
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@@ -267,11 +267,11 @@ int VisualScriptFunction::get_argument_count() const {
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return arguments.size();
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}
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void VisualScriptFunction::set_rpc_mode(ScriptInstance::RPCMode p_mode) {
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void VisualScriptFunction::set_rpc_mode(MultiplayerAPI::RPCMode p_mode) {
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rpc_mode = p_mode;
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}
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ScriptInstance::RPCMode VisualScriptFunction::get_rpc_mode() const {
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MultiplayerAPI::RPCMode VisualScriptFunction::get_rpc_mode() const {
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return rpc_mode;
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}
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@@ -319,7 +319,7 @@ VisualScriptFunction::VisualScriptFunction() {
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stack_size = 256;
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stack_less = false;
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sequenced = true;
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rpc_mode = ScriptInstance::RPC_MODE_DISABLED;
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rpc_mode = MultiplayerAPI::RPC_MODE_DISABLED;
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}
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void VisualScriptFunction::set_stack_less(bool p_enable) {
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