1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-11 13:10:58 +00:00

Merge pull request #90975 from aaronfranke/plugin-org

Organize existing code for editor plugins
This commit is contained in:
Rémi Verschelde
2024-04-29 10:09:45 +02:00
96 changed files with 137 additions and 132 deletions

View File

@@ -35,7 +35,7 @@
#include "../csg_shape.h"
#include "editor/editor_plugin.h"
#include "editor/plugins/editor_plugin.h"
#include "editor/plugins/node_3d_editor_gizmos.h"
class Gizmo3DHelper;

View File

@@ -34,7 +34,7 @@
#include "../gdscript_parser.h"
#include "gdscript_language_protocol.h"
#include "editor/editor_plugin.h"
#include "editor/plugins/editor_plugin.h"
class GDScriptLanguageServer : public EditorPlugin {
GDCLASS(GDScriptLanguageServer, EditorPlugin);

View File

@@ -36,7 +36,7 @@
#include "../gltf_document.h"
#include "editor_scene_exporter_gltf_settings.h"
#include "editor/editor_plugin.h"
#include "editor/plugins/editor_plugin.h"
class EditorFileDialog;
class EditorInspector;

View File

@@ -35,7 +35,7 @@
#include "../grid_map.h"
#include "editor/editor_plugin.h"
#include "editor/plugins/editor_plugin.h"
#include "scene/gui/box_container.h"
#include "scene/gui/item_list.h"
#include "scene/gui/slider.h"

View File

@@ -32,7 +32,7 @@
#define AUDIO_STREAM_INTERACTIVE_EDITOR_PLUGIN_H
#include "editor/editor_inspector.h"
#include "editor/editor_plugin.h"
#include "editor/plugins/editor_plugin.h"
#include "scene/gui/dialogs.h"
class CheckBox;

View File

@@ -41,7 +41,7 @@
#include "core/templates/self_list.h"
#ifdef TOOLS_ENABLED
#include "editor/editor_plugin.h"
#include "editor/plugins/editor_plugin.h"
#endif
class CSharpScript;

View File

@@ -31,8 +31,8 @@
#ifndef MULTIPLAYER_EDITOR_PLUGIN_H
#define MULTIPLAYER_EDITOR_PLUGIN_H
#include "editor/editor_plugin.h"
#include "editor/plugins/editor_debugger_plugin.h"
#include "editor/plugins/editor_plugin.h"
class EditorNetworkProfiler;
class MultiplayerEditorDebugger : public EditorDebuggerPlugin {

View File

@@ -33,7 +33,7 @@
#include "../scene_replication_config.h"
#include "editor/editor_plugin.h"
#include "editor/plugins/editor_plugin.h"
#include "scene/gui/box_container.h"
class ConfirmationDialog;

View File

@@ -33,7 +33,7 @@
#ifdef TOOLS_ENABLED
#include "editor/editor_plugin.h"
#include "editor/plugins/editor_plugin.h"
class AcceptDialog;
class Button;

View File

@@ -33,7 +33,7 @@
#ifdef TOOLS_ENABLED
#include "editor/editor_plugin.h"
#include "editor/plugins/editor_plugin.h"
class NoiseEditorPlugin : public EditorPlugin {
GDCLASS(NoiseEditorPlugin, EditorPlugin)

View File

@@ -40,7 +40,7 @@
#endif
#ifdef TOOLS_ENABLED
#include "editor/editor_plugin.h"
#include "editor/plugins/editor_plugin.h"
#endif
void initialize_noise_module(ModuleInitializationLevel p_level) {

View File

@@ -36,8 +36,8 @@
#include "openxr_interaction_profile_editor.h"
#include "openxr_select_interaction_profile_dialog.h"
#include "editor/editor_plugin.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/plugins/editor_plugin.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/label.h"

View File

@@ -34,7 +34,7 @@
#include "openxr_action_map_editor.h"
#include "openxr_select_runtime.h"
#include "editor/editor_plugin.h"
#include "editor/plugins/editor_plugin.h"
class OpenXREditorPlugin : public EditorPlugin {
GDCLASS(OpenXREditorPlugin, EditorPlugin);