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Merge pull request #72608 from vnen/gdscript-warning-default-error

GDScript: Add warnings that are set to error by default (take 2)
This commit is contained in:
Yuri Sizov
2023-02-05 16:00:26 +03:00
committed by GitHub
22 changed files with 371 additions and 57 deletions

View File

@@ -299,7 +299,9 @@ public:
int leftmost_column = 0, rightmost_column = 0;
Node *next = nullptr;
List<AnnotationNode *> annotations;
Vector<uint32_t> ignored_warnings;
#ifdef DEBUG_ENABLED
Vector<GDScriptWarning::Code> ignored_warnings;
#endif
DataType datatype;
@@ -331,8 +333,10 @@ public:
AnnotationInfo *info = nullptr;
PropertyInfo export_info;
bool is_resolved = false;
bool is_applied = false;
bool apply(GDScriptParser *p_this, Node *p_target) const;
bool apply(GDScriptParser *p_this, Node *p_target);
bool applies_to(uint32_t p_target_kinds) const;
AnnotationNode() {
@@ -1265,8 +1269,7 @@ private:
#ifdef DEBUG_ENABLED
bool is_ignoring_warnings = false;
List<GDScriptWarning> warnings;
HashSet<String> ignored_warnings;
HashSet<uint32_t> ignored_warning_codes;
HashSet<GDScriptWarning::Code> ignored_warnings;
HashSet<int> unsafe_lines;
#endif