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Remove word duplicates in comments and strings, and fix casing and punctuation
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@@ -3782,12 +3782,12 @@ void RenderingDevice::draw_list_draw(DrawListID p_list, bool p_use_indices, uint
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#ifdef DEBUG_ENABLED
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if (dl->state.sets[i].pipeline_expected_format != dl->state.sets[i].uniform_set_format) {
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if (dl->state.sets[i].uniform_set_format == 0) {
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ERR_FAIL_MSG("Uniforms were never supplied for set (" + itos(i) + ") at the time of drawing, which are required by the pipeline");
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ERR_FAIL_MSG("Uniforms were never supplied for set (" + itos(i) + ") at the time of drawing, which are required by the pipeline.");
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} else if (uniform_set_owner.owns(dl->state.sets[i].uniform_set)) {
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UniformSet *us = uniform_set_owner.get_or_null(dl->state.sets[i].uniform_set);
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ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + "):\n" + _shader_uniform_debug(us->shader_id, us->shader_set) + "\nare not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(dl->state.pipeline_shader));
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} else {
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ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + ", which was was just freed) are not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(dl->state.pipeline_shader));
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ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + ", which was just freed) are not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(dl->state.pipeline_shader));
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}
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}
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#endif
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@@ -4173,12 +4173,12 @@ void RenderingDevice::compute_list_dispatch(ComputeListID p_list, uint32_t p_x_g
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#ifdef DEBUG_ENABLED
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if (cl->state.sets[i].pipeline_expected_format != cl->state.sets[i].uniform_set_format) {
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if (cl->state.sets[i].uniform_set_format == 0) {
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ERR_FAIL_MSG("Uniforms were never supplied for set (" + itos(i) + ") at the time of drawing, which are required by the pipeline");
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ERR_FAIL_MSG("Uniforms were never supplied for set (" + itos(i) + ") at the time of drawing, which are required by the pipeline.");
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} else if (uniform_set_owner.owns(cl->state.sets[i].uniform_set)) {
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UniformSet *us = uniform_set_owner.get_or_null(cl->state.sets[i].uniform_set);
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ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + "):\n" + _shader_uniform_debug(us->shader_id, us->shader_set) + "\nare not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
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} else {
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ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + ", which was was just freed) are not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
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ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + ", which was just freed) are not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
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}
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}
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#endif
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@@ -4271,7 +4271,7 @@ void RenderingDevice::compute_list_dispatch_indirect(ComputeListID p_list, RID p
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UniformSet *us = uniform_set_owner.get_or_null(cl->state.sets[i].uniform_set);
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ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + "):\n" + _shader_uniform_debug(us->shader_id, us->shader_set) + "\nare not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
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} else {
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ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + ", which was was just freed) are not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
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ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + ", which was just freed) are not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
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}
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}
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#endif
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