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Apply patch for considering visual layers for DirectionalLight

Co-authored-by: majikayogames <152851004+majikayogames@users.noreply.github.com>
(cherry picked from commit 4457b11ff0)
This commit is contained in:
Slashscreen
2024-08-10 19:18:34 -07:00
committed by Rémi Verschelde
parent b9271608df
commit 13d5227911

View File

@@ -3089,7 +3089,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c
Vector<Instance *> lights_with_shadow;
for (Instance *E : scenario->directional_lights) {
if (!E->visible) {
if (!E->visible || !(E->layer_mask & p_visible_layers)) {
continue;
}