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Fixed Typo: 'Seperate' to 'Separate'
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@@ -577,7 +577,7 @@ real_t CameraMatrix::get_fov() const {
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if ((matrix[8] == 0) && (matrix[9] == 0)) {
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return Math::rad2deg(Math::acos(Math::abs(right_plane.normal.x))) * 2.0;
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} else {
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// our frustum is asymetrical need to calculate the left planes angle seperately..
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// our frustum is asymmetrical need to calculate the left planes angle separately..
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Plane left_plane = Plane(matrix[3] + matrix[0],
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matrix[7] + matrix[4],
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matrix[11] + matrix[8],
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