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mirror of https://github.com/godotengine/godot.git synced 2025-11-07 12:30:27 +00:00

Cleanup C# projects, code quality & style

New rules:
- Do not silence CA1805 any more
- Limit where we silence CA1707, CA1711, CA1720
- Enforce severity=warning for IDE0040
- Enforce Allman style braces
- Enforce naming conventions (IDE1006 is still severity=suggestion)

Fixes:
- Fix REFL045, CS1572, CS1573
- Suppress CS0618 when generating `InvokeGodotClassMethod`
- Fix indent when generating GD_constants.cs
- Temporarily silence CS1734 in generated code
- Fix a lot of naming rule violations

Misc.:
- Remove ReSharper comments for RedundantNameQualifier
- Remove suppression attributes for RedundantNameQualifier
- Remove severity=warnings for CA1716, CA1304 (already included in the level of analysis we run)
This commit is contained in:
Paul Joannon
2024-02-19 22:15:37 +01:00
parent bb6b06c813
commit 139a5df821
69 changed files with 1747 additions and 1712 deletions

View File

@@ -387,7 +387,7 @@ using Godot.NativeInterop;
}
private static bool IsGodotInteropStruct(ITypeSymbol type) =>
GodotInteropStructs.Contains(type.FullQualifiedNameOmitGlobal());
_godotInteropStructs.Contains(type.FullQualifiedNameOmitGlobal());
private static bool IsByRefParameter(IParameterSymbol parameter) =>
parameter.RefKind is RefKind.In or RefKind.Out or RefKind.Ref;
@@ -448,7 +448,7 @@ using Godot.NativeInterop;
source.Append(";\n");
}
private static readonly string[] GodotInteropStructs =
private static readonly string[] _godotInteropStructs =
{
"Godot.NativeInterop.godot_ref",
"Godot.NativeInterop.godot_variant_call_error",