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Cleanup C# projects, code quality & style
New rules: - Do not silence CA1805 any more - Limit where we silence CA1707, CA1711, CA1720 - Enforce severity=warning for IDE0040 - Enforce Allman style braces - Enforce naming conventions (IDE1006 is still severity=suggestion) Fixes: - Fix REFL045, CS1572, CS1573 - Suppress CS0618 when generating `InvokeGodotClassMethod` - Fix indent when generating GD_constants.cs - Temporarily silence CS1734 in generated code - Fix a lot of naming rule violations Misc.: - Remove ReSharper comments for RedundantNameQualifier - Remove suppression attributes for RedundantNameQualifier - Remove severity=warnings for CA1716, CA1304 (already included in the level of analysis we run)
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@@ -1,9 +1,7 @@
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using System.Collections.Immutable;
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using System.Linq;
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using Microsoft.CodeAnalysis;
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using Microsoft.CodeAnalysis.CSharp;
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using Microsoft.CodeAnalysis.CSharp.Syntax;
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using Microsoft.CodeAnalysis.Diagnostics;
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namespace Godot.SourceGenerators
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@@ -23,10 +21,8 @@ namespace Godot.SourceGenerators
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context.RegisterSyntaxNodeAction(AnalyzeNode, SyntaxKind.ClassDeclaration);
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}
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private void AnalyzeNode(SyntaxNodeAnalysisContext context)
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private static void AnalyzeNode(SyntaxNodeAnalysisContext context)
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{
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var typeClassDecl = (ClassDeclarationSyntax)context.Node;
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// Return if not a type symbol or the type is not a global class.
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if (context.ContainingSymbol is not INamedTypeSymbol typeSymbol ||
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!typeSymbol.GetAttributes().Any(a => a.AttributeClass?.IsGodotGlobalClassAttribute() ?? false))
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