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Cleanup C# projects, code quality & style
New rules: - Do not silence CA1805 any more - Limit where we silence CA1707, CA1711, CA1720 - Enforce severity=warning for IDE0040 - Enforce Allman style braces - Enforce naming conventions (IDE1006 is still severity=suggestion) Fixes: - Fix REFL045, CS1572, CS1573 - Suppress CS0618 when generating `InvokeGodotClassMethod` - Fix indent when generating GD_constants.cs - Temporarily silence CS1734 in generated code - Fix a lot of naming rule violations Misc.: - Remove ReSharper comments for RedundantNameQualifier - Remove suppression attributes for RedundantNameQualifier - Remove severity=warnings for CA1716, CA1304 (already included in the level of analysis we run)
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@@ -9,7 +9,7 @@ using Microsoft.CodeAnalysis.CSharp.Syntax;
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namespace Godot.SourceGenerators
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{
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static class ExtensionMethods
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internal static class ExtensionMethods
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{
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public static bool TryGetGlobalAnalyzerProperty(
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this GeneratorExecutionContext context, string property, out string? value
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@@ -1,9 +1,7 @@
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using System.Collections.Immutable;
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using System.Linq;
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using Microsoft.CodeAnalysis;
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using Microsoft.CodeAnalysis.CSharp;
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using Microsoft.CodeAnalysis.CSharp.Syntax;
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using Microsoft.CodeAnalysis.Diagnostics;
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namespace Godot.SourceGenerators
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@@ -23,10 +21,8 @@ namespace Godot.SourceGenerators
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context.RegisterSyntaxNodeAction(AnalyzeNode, SyntaxKind.ClassDeclaration);
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}
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private void AnalyzeNode(SyntaxNodeAnalysisContext context)
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private static void AnalyzeNode(SyntaxNodeAnalysisContext context)
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{
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var typeClassDecl = (ClassDeclarationSyntax)context.Node;
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// Return if not a type symbol or the type is not a global class.
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if (context.ContainingSymbol is not INamedTypeSymbol typeSymbol ||
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!typeSymbol.GetAttributes().Any(a => a.AttributeClass?.IsGodotGlobalClassAttribute() ?? false))
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@@ -171,7 +171,7 @@ namespace Godot.SourceGenerators
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if (godotClassMethods.Length > 0)
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{
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const string listType = "global::System.Collections.Generic.List<global::Godot.Bridge.MethodInfo>";
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const string ListType = "global::System.Collections.Generic.List<global::Godot.Bridge.MethodInfo>";
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source.Append(" /// <summary>\n")
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.Append(" /// Get the method information for all the methods declared in this class.\n")
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@@ -182,11 +182,11 @@ namespace Godot.SourceGenerators
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source.Append(" [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]\n");
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source.Append(" internal new static ")
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.Append(listType)
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.Append(ListType)
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.Append(" GetGodotMethodList()\n {\n");
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source.Append(" var methods = new ")
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.Append(listType)
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.Append(ListType)
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.Append("(")
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.Append(godotClassMethods.Length)
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.Append(");\n");
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@@ -246,7 +246,7 @@ namespace Godot.SourceGenerators
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}
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// Generate GetGodotPropertyList
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const string dictionaryType = "global::System.Collections.Generic.List<global::Godot.Bridge.PropertyInfo>";
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const string DictionaryType = "global::System.Collections.Generic.List<global::Godot.Bridge.PropertyInfo>";
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source.Append(" /// <summary>\n")
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.Append(" /// Get the property information for all the properties declared in this class.\n")
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@@ -257,11 +257,11 @@ namespace Godot.SourceGenerators
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source.Append(" [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]\n");
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source.Append(" internal new static ")
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.Append(dictionaryType)
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.Append(DictionaryType)
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.Append(" GetGodotPropertyList()\n {\n");
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source.Append(" var properties = new ")
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.Append(dictionaryType)
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.Append(DictionaryType)
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.Append("();\n");
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// To retain the definition order (and display categories correctly), we want to
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@@ -351,7 +351,7 @@ namespace Godot.SourceGenerators
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{
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source.Append("#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword\n");
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const string dictionaryType =
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const string DictionaryType =
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"global::System.Collections.Generic.Dictionary<global::Godot.StringName, global::Godot.Variant>";
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source.Append("#if TOOLS\n");
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@@ -366,11 +366,11 @@ namespace Godot.SourceGenerators
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source.Append(" [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]\n");
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source.Append(" internal new static ");
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source.Append(dictionaryType);
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source.Append(DictionaryType);
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source.Append(" GetGodotPropertyDefaultValues()\n {\n");
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source.Append(" var values = new ");
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source.Append(dictionaryType);
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source.Append(DictionaryType);
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source.Append("(");
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source.Append(exportedMembers.Count);
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source.Append(");\n");
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@@ -225,7 +225,7 @@ namespace Godot.SourceGenerators
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if (godotSignalDelegates.Count > 0)
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{
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const string listType = "global::System.Collections.Generic.List<global::Godot.Bridge.MethodInfo>";
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const string ListType = "global::System.Collections.Generic.List<global::Godot.Bridge.MethodInfo>";
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source.Append(" /// <summary>\n")
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.Append(" /// Get the signal information for all the signals declared in this class.\n")
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@@ -236,11 +236,11 @@ namespace Godot.SourceGenerators
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source.Append(" [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]\n");
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source.Append(" internal new static ")
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.Append(listType)
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.Append(ListType)
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.Append(" GetGodotSignalList()\n {\n");
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source.Append(" var signals = new ")
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.Append(listType)
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.Append(ListType)
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.Append("(")
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.Append(godotSignalDelegates.Count)
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.Append(");\n");
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