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mirror of https://github.com/godotengine/godot.git synced 2025-11-15 13:51:40 +00:00

Fix Embedded Game over expanded bottom panel - Simple version

This commit is contained in:
Hilderin
2025-02-17 18:14:41 -05:00
parent 93d2706930
commit 136c4c64a0
3 changed files with 8 additions and 0 deletions

View File

@@ -293,6 +293,10 @@ void EditorBottomPanel::toggle_last_opened_bottom_panel() {
}
}
void EditorBottomPanel::set_expanded(bool p_expanded) {
expand_button->set_pressed(p_expanded);
}
EditorBottomPanel::EditorBottomPanel() {
item_vbox = memnew(VBoxContainer);
add_child(item_vbox);

View File

@@ -86,6 +86,7 @@ public:
void move_item_to_end(Control *p_item);
void hide_bottom_panel();
void toggle_last_opened_bottom_panel();
void set_expanded(bool p_expanded);
EditorBottomPanel();
};

View File

@@ -42,6 +42,7 @@
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/gui/editor_bottom_panel.h"
#include "editor/gui/editor_run_bar.h"
#include "editor/plugins/embedded_process.h"
#include "editor/themes/editor_scale.h"
@@ -300,6 +301,8 @@ void GameView::_play_pressed() {
_update_embed_window_size();
if (!window_wrapper->get_window_enabled()) {
EditorNode::get_singleton()->get_editor_main_screen()->select(EditorMainScreen::EDITOR_GAME);
// Reset the normal size of the bottom panel when fully expanded.
EditorNode::get_singleton()->get_bottom_panel()->set_expanded(false);
embedded_process->grab_focus();
}
embedded_process->embed_process(current_process_id);