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Improve save handling for built-in scripts
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@@ -365,6 +365,7 @@ class ScriptEditor : public PanelContainer {
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void _add_callback(Object *p_obj, const String &p_function, const PackedStringArray &p_args);
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void _res_saved_callback(const Ref<Resource> &p_res);
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void _scene_saved_callback(const String &p_path);
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bool open_textfile_after_create = true;
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bool trim_trailing_whitespace_on_save;
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