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Improve save handling for built-in scripts

This commit is contained in:
kobewi
2021-11-06 02:15:19 +01:00
parent 7538c05215
commit 134e4d168b
6 changed files with 93 additions and 54 deletions

View File

@@ -1716,8 +1716,10 @@ void EditorNode::_save_scene(String p_file, int idx) {
err = ResourceSaver::save(p_file, sdata, flg);
_save_external_resources();
// This needs to be emitted before saving external resources.
emit_signal(SNAME("scene_saved"), p_file);
_save_external_resources();
editor_data.save_editor_external_data();
for (Ref<AnimatedValuesBackup> &E : anim_backups) {
@@ -5711,6 +5713,7 @@ void EditorNode::_bind_methods() {
ADD_SIGNAL(MethodInfo("request_help_search"));
ADD_SIGNAL(MethodInfo("script_add_function_request", PropertyInfo(Variant::OBJECT, "obj"), PropertyInfo(Variant::STRING, "function"), PropertyInfo(Variant::PACKED_STRING_ARRAY, "args")));
ADD_SIGNAL(MethodInfo("resource_saved", PropertyInfo(Variant::OBJECT, "obj")));
ADD_SIGNAL(MethodInfo("scene_saved", PropertyInfo(Variant::STRING, "path")));
ADD_SIGNAL(MethodInfo("project_settings_changed"));
}