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C#: Fix line in OpenInExternalEditor
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@@ -280,7 +280,7 @@ void EditorInterface::edit_node(Node *p_node) {
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}
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void EditorInterface::edit_script(const Ref<Script> &p_script, int p_line, int p_col, bool p_grab_focus) {
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ScriptEditor::get_singleton()->edit(p_script, p_line, p_col, p_grab_focus);
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ScriptEditor::get_singleton()->edit(p_script, p_line - 1, p_col - 1, p_grab_focus);
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}
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void EditorInterface::open_scene_from_path(const String &scene_path) {
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