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Avoid making unnecessary copies of LocalVector
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@@ -234,7 +234,7 @@ TypedArray<RID> GodotNavigationServer::map_get_links(RID p_map) const {
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const NavMap *map = map_owner.get_or_null(p_map);
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ERR_FAIL_COND_V(map == nullptr, link_rids);
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const LocalVector<NavLink *> links = map->get_links();
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const LocalVector<NavLink *> &links = map->get_links();
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link_rids.resize(links.size());
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for (uint32_t i = 0; i < links.size(); i++) {
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@@ -248,7 +248,7 @@ TypedArray<RID> GodotNavigationServer::map_get_regions(RID p_map) const {
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const NavMap *map = map_owner.get_or_null(p_map);
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ERR_FAIL_COND_V(map == nullptr, regions_rids);
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const LocalVector<NavRegion *> regions = map->get_regions();
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const LocalVector<NavRegion *> ®ions = map->get_regions();
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regions_rids.resize(regions.size());
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for (uint32_t i = 0; i < regions.size(); i++) {
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@@ -262,7 +262,7 @@ TypedArray<RID> GodotNavigationServer::map_get_agents(RID p_map) const {
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const NavMap *map = map_owner.get_or_null(p_map);
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ERR_FAIL_COND_V(map == nullptr, agents_rids);
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const LocalVector<NavAgent *> agents = map->get_agents();
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const LocalVector<NavAgent *> &agents = map->get_agents();
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agents_rids.resize(agents.size());
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for (uint32_t i = 0; i < agents.size(); i++) {
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