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mirror of https://github.com/godotengine/godot.git synced 2025-11-09 12:50:35 +00:00

Avoid making unnecessary copies of LocalVector

This commit is contained in:
RedworkDE
2023-05-06 20:16:55 +02:00
parent 8c729f0f34
commit 1324c7d06a
5 changed files with 12 additions and 16 deletions

View File

@@ -234,7 +234,7 @@ TypedArray<RID> GodotNavigationServer::map_get_links(RID p_map) const {
const NavMap *map = map_owner.get_or_null(p_map);
ERR_FAIL_COND_V(map == nullptr, link_rids);
const LocalVector<NavLink *> links = map->get_links();
const LocalVector<NavLink *> &links = map->get_links();
link_rids.resize(links.size());
for (uint32_t i = 0; i < links.size(); i++) {
@@ -248,7 +248,7 @@ TypedArray<RID> GodotNavigationServer::map_get_regions(RID p_map) const {
const NavMap *map = map_owner.get_or_null(p_map);
ERR_FAIL_COND_V(map == nullptr, regions_rids);
const LocalVector<NavRegion *> regions = map->get_regions();
const LocalVector<NavRegion *> &regions = map->get_regions();
regions_rids.resize(regions.size());
for (uint32_t i = 0; i < regions.size(); i++) {
@@ -262,7 +262,7 @@ TypedArray<RID> GodotNavigationServer::map_get_agents(RID p_map) const {
const NavMap *map = map_owner.get_or_null(p_map);
ERR_FAIL_COND_V(map == nullptr, agents_rids);
const LocalVector<NavAgent *> agents = map->get_agents();
const LocalVector<NavAgent *> &agents = map->get_agents();
agents_rids.resize(agents.size());
for (uint32_t i = 0; i < agents.size(); i++) {