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Avoid making unnecessary copies of LocalVector
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@@ -361,8 +361,7 @@ bool VisualShaderGraphPlugin::is_node_has_parameter_instances_relatively(VisualS
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}
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}
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LocalVector<int> prev_connected_nodes;
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visual_shader->get_prev_connected_nodes(p_type, p_node, prev_connected_nodes);
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const LocalVector<int> &prev_connected_nodes = visual_shader->get_prev_connected_nodes(p_type, p_node);
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for (const int &E : prev_connected_nodes) {
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result = is_node_has_parameter_instances_relatively(p_type, E);
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@@ -5012,8 +5011,7 @@ void VisualShaderEditor::_update_next_previews(int p_node_id) {
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}
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void VisualShaderEditor::_get_next_nodes_recursively(VisualShader::Type p_type, int p_node_id, LocalVector<int> &r_nodes) const {
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LocalVector<int> next_connections;
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visual_shader->get_next_connected_nodes(p_type, p_node_id, next_connections);
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const LocalVector<int> &next_connections = visual_shader->get_next_connected_nodes(p_type, p_node_id);
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for (int node_id : next_connections) {
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r_nodes.push_back(node_id);
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