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Merge pull request #60803 from Chaosus/shader_hint_rename
Rename `hint_albedo`, `hint_white/black` in shaders
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@@ -197,14 +197,14 @@ void ParticlesMaterial::_update_shader() {
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code += "uniform vec3 emission_box_extents;\n";
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} break;
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case EMISSION_SHAPE_DIRECTED_POINTS: {
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code += "uniform sampler2D emission_texture_normal : hint_black;\n";
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code += "uniform sampler2D emission_texture_normal : hint_default_black;\n";
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[[fallthrough]];
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}
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case EMISSION_SHAPE_POINTS: {
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code += "uniform sampler2D emission_texture_points : hint_black;\n";
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code += "uniform sampler2D emission_texture_points : hint_default_black;\n";
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code += "uniform int emission_texture_point_count;\n";
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if (emission_color_texture.is_valid()) {
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code += "uniform sampler2D emission_texture_color : hint_white;\n";
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code += "uniform sampler2D emission_texture_color : hint_default_white;\n";
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}
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} break;
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case EMISSION_SHAPE_RING: {
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@@ -228,7 +228,7 @@ void ParticlesMaterial::_update_shader() {
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code += "uniform bool sub_emitter_keep_velocity;\n";
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}
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code += "uniform vec4 color_value : hint_color;\n";
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code += "uniform vec4 color_value : source_color;\n";
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code += "uniform vec3 gravity;\n";
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