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Merge pull request #60803 from Chaosus/shader_hint_rename
Rename `hint_albedo`, `hint_white/black` in shaders
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@@ -821,7 +821,7 @@ Skeleton3DEditor::Skeleton3DEditor(EditorInspectorPluginSkeleton *e_plugin, Skel
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shader_type spatial;
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render_mode unshaded, shadows_disabled, depth_draw_always;
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uniform sampler2D texture_albedo : hint_albedo;
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uniform sampler2D texture_albedo : source_color;
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uniform float point_size : hint_range(0,128) = 32;
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void vertex() {
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if (!OUTPUT_IS_SRGB) {
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