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Only setup depth framebuffer properties when not rendering ReflectionProbes
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@@ -1707,7 +1707,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
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RD::get_singleton()->draw_command_end_label();
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RD::get_singleton()->draw_command_end_label();
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if (rb.is_valid()) {
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if (rb.is_valid() && !p_render_data->reflection_probe.is_valid()) {
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if (using_voxelgi) {
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if (using_voxelgi) {
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depth_pass_mode = PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI;
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depth_pass_mode = PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI;
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} else if (p_render_data->environment.is_valid()) {
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} else if (p_render_data->environment.is_valid()) {
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