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Automatic arrangement of nodes in VisualScript/VisualShaders editors
This PR and commit adds the functionality to arrange nodes in VisualScript/VisualShader editor. The layout generated by this
feature is compact, with minimum crossings between connections
& uniform horizontal & vertical gaps between the nodes.
This work has been sponsored by GSoC '21.
Full list of additions/changes:
• Added arrange_nodes() method in GraphEdit module.
• This method computes new positions for all the selected
nodes by forming blocks and compressing them.
The nodes are moved to these new positions.
• Adding this method to GraphEdit makes it available for
use in VisualScript/VisualShaders editors and its other
subclasses.
• Button with an icon has been added to call arrange_nodes() in GraphEdit.
• This button is inherited by VisualScript/VisualShaders editors
to invoke the method.
• Undo/redo is functional with this method.
• By using signals in arrange_nodes(), position changes are registered
in undo/redo stack of the subclass that is using the method.
• Metadata of the method has been updated in ClassDB
• Method description has been added to class reference of GraphEdit
This commit is contained in:
@@ -1232,6 +1232,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
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theme->set_icon("reset", "GraphEdit", theme->get_icon("ZoomReset", "EditorIcons"));
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theme->set_icon("snap", "GraphEdit", theme->get_icon("SnapGrid", "EditorIcons"));
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theme->set_icon("minimap", "GraphEdit", theme->get_icon("GridMinimap", "EditorIcons"));
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theme->set_icon("layout", "GraphEdit", theme->get_icon("GridLayout", "EditorIcons"));
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theme->set_constant("bezier_len_pos", "GraphEdit", 80 * EDSCALE);
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theme->set_constant("bezier_len_neg", "GraphEdit", 160 * EDSCALE);
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