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Improve app name and system permission message localization.

Add localizable string (Dictionary<Lang Code, String>) property editor and property hint.
Add localized "app name" property to the project settings.
Add localized permission and copyright properties to the macOS and iOS export settings.
Remove some duplicated ("app name") and deprecated ("info") macOS and iOS export properties.
This commit is contained in:
bruvzg
2022-03-04 15:04:59 +02:00
parent bb8c4acdc9
commit 12cb6386f6
14 changed files with 423 additions and 43 deletions

View File

@@ -161,6 +161,7 @@ Error _create_project_name_strings_files(const Ref<EditorExportPreset> &p_preset
return ERR_CANT_OPEN;
}
da->list_dir_begin();
Dictionary appnames = ProjectSettings::get_singleton()->get("application/config/name_localized");
while (true) {
String file = da->get_next();
if (file.is_empty()) {
@@ -171,10 +172,9 @@ Error _create_project_name_strings_files(const Ref<EditorExportPreset> &p_preset
continue;
}
String locale = file.replace("values-", "").replace("-r", "_");
String property_name = "application/config/name_" + locale;
String locale_directory = "res://android/build/res/" + file + "/godot_project_name_string.xml";
if (ProjectSettings::get_singleton()->has_setting(property_name)) {
String locale_project_name = ProjectSettings::get_singleton()->get(property_name);
if (appnames.has(locale)) {
String locale_project_name = appnames[locale];
String processed_xml_string = vformat(godot_project_name_xml_string, _android_xml_escape(locale_project_name));
print_verbose("Storing project name for locale " + locale + " under " + locale_directory);
store_string_at_path(locale_directory, processed_xml_string);