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Update some dead links in the codebase
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@@ -302,8 +302,8 @@ Vector<Plane> CameraMatrix::get_projection_planes(const Transform &p_transform)
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/** Fast Plane Extraction from combined modelview/projection matrices.
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* References:
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* http://www.markmorley.com/opengl/frustumculling.html
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* http://www2.ravensoft.com/users/ggribb/plane%20extraction.pdf
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* https://web.archive.org/web/20011221205252/http://www.markmorley.com/opengl/frustumculling.html
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* https://web.archive.org/web/20061020020112/http://www2.ravensoft.com/users/ggribb/plane%20extraction.pdf
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*/
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Vector<Plane> planes;
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