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Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
Credit and thanks to @bruzvg for multiple build fixes, update of 3rd-party items and MinGW support. Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
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@@ -289,7 +289,7 @@ public:
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if (bytecode[i].size()) {
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RD::ShaderStageSPIRVData stage;
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stage.shader_stage = RD::ShaderStage(i);
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stage.spir_v = bytecode[i];
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stage.spirv = bytecode[i];
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stages.push_back(stage);
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}
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}
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