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Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts

Credit and thanks to @bruzvg for multiple build fixes, update of 3rd-party items and MinGW support.

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
This commit is contained in:
Pedro J. Estébanez
2023-12-19 12:48:02 +01:00
parent 0567c5df9f
commit 12a519bae2
80 changed files with 35463 additions and 29745 deletions

View File

@@ -289,7 +289,7 @@ public:
if (bytecode[i].size()) {
RD::ShaderStageSPIRVData stage;
stage.shader_stage = RD::ShaderStage(i);
stage.spir_v = bytecode[i];
stage.spirv = bytecode[i];
stages.push_back(stage);
}
}