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Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts

Credit and thanks to @bruzvg for multiple build fixes, update of 3rd-party items and MinGW support.

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
This commit is contained in:
Pedro J. Estébanez
2023-12-19 12:48:02 +01:00
parent 0567c5df9f
commit 12a519bae2
80 changed files with 35463 additions and 29745 deletions

View File

@@ -242,8 +242,8 @@ void ShaderRD::_compile_variant(uint32_t p_variant, const CompileData *p_data) {
current_source = builder.as_string();
RD::ShaderStageSPIRVData stage;
stage.spir_v = RD::get_singleton()->shader_compile_spirv_from_source(RD::SHADER_STAGE_VERTEX, current_source, RD::SHADER_LANGUAGE_GLSL, &error);
if (stage.spir_v.size() == 0) {
stage.spirv = RD::get_singleton()->shader_compile_spirv_from_source(RD::SHADER_STAGE_VERTEX, current_source, RD::SHADER_LANGUAGE_GLSL, &error);
if (stage.spirv.size() == 0) {
build_ok = false;
} else {
stage.shader_stage = RD::SHADER_STAGE_VERTEX;
@@ -260,8 +260,8 @@ void ShaderRD::_compile_variant(uint32_t p_variant, const CompileData *p_data) {
current_source = builder.as_string();
RD::ShaderStageSPIRVData stage;
stage.spir_v = RD::get_singleton()->shader_compile_spirv_from_source(RD::SHADER_STAGE_FRAGMENT, current_source, RD::SHADER_LANGUAGE_GLSL, &error);
if (stage.spir_v.size() == 0) {
stage.spirv = RD::get_singleton()->shader_compile_spirv_from_source(RD::SHADER_STAGE_FRAGMENT, current_source, RD::SHADER_LANGUAGE_GLSL, &error);
if (stage.spirv.size() == 0) {
build_ok = false;
} else {
stage.shader_stage = RD::SHADER_STAGE_FRAGMENT;
@@ -279,8 +279,8 @@ void ShaderRD::_compile_variant(uint32_t p_variant, const CompileData *p_data) {
current_source = builder.as_string();
RD::ShaderStageSPIRVData stage;
stage.spir_v = RD::get_singleton()->shader_compile_spirv_from_source(RD::SHADER_STAGE_COMPUTE, current_source, RD::SHADER_LANGUAGE_GLSL, &error);
if (stage.spir_v.size() == 0) {
stage.spirv = RD::get_singleton()->shader_compile_spirv_from_source(RD::SHADER_STAGE_COMPUTE, current_source, RD::SHADER_LANGUAGE_GLSL, &error);
if (stage.spirv.size() == 0) {
build_ok = false;
} else {
stage.shader_stage = RD::SHADER_STAGE_COMPUTE;