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Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
Credit and thanks to @bruzvg for multiple build fixes, update of 3rd-party items and MinGW support. Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
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@@ -1844,8 +1844,8 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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GLOBAL_DEF_RST_NOVAL(PropertyInfo(Variant::ARRAY, "rendering/gl_compatibility/force_angle_on_devices", PROPERTY_HINT_ARRAY_TYPE, vformat("%s/%s:%s", Variant::DICTIONARY, PROPERTY_HINT_NONE, String())), device_blocklist);
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}
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// Start with RenderingDevice-based backends. Should be included if any RD driver present.
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#if defined(VULKAN_ENABLED) || defined(D3D12_ENABLED)
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// Start with RenderingDevice-based backends.
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#ifdef RD_ENABLED
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renderer_hints = "forward_plus,mobile";
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default_renderer_mobile = "mobile";
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#endif
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