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mirror of https://github.com/godotengine/godot.git synced 2025-11-12 13:20:55 +00:00

Reorganized core/ directory, it was too fatty already

-Removed FuncRef, since Callable makes it obsolete
-Removed int_types.h as its obsolete in c++11+
-Changed color names code
This commit is contained in:
reduz
2020-11-07 19:33:38 -03:00
parent 30b6db99a9
commit 127458ed17
811 changed files with 2232 additions and 2488 deletions

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@@ -29,7 +29,7 @@
/*************************************************************************/
#include "api.h"
#include "core/engine.h"
#include "core/config/engine.h"
#include "javascript_eval.h"
#include "javascript_tools_editor_plugin.h"

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@@ -31,7 +31,7 @@
#ifndef JAVASCRIPT_EVAL_H
#define JAVASCRIPT_EVAL_H
#include "core/class_db.h"
#include "core/object/class_db.h"
class JavaScript : public Object {
private:

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@@ -31,10 +31,10 @@
#if defined(TOOLS_ENABLED) && defined(JAVASCRIPT_ENABLED)
#include "javascript_tools_editor_plugin.h"
#include "core/engine.h"
#include "core/config/engine.h"
#include "core/config/project_settings.h"
#include "core/os/dir_access.h"
#include "core/os/file_access.h"
#include "core/project_settings.h"
#include "editor/editor_node.h"
#include <emscripten/emscripten.h>