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mirror of https://github.com/godotengine/godot.git synced 2025-11-22 15:06:45 +00:00

Reorganized core/ directory, it was too fatty already

-Removed FuncRef, since Callable makes it obsolete
-Removed int_types.h as its obsolete in c++11+
-Changed color names code
This commit is contained in:
reduz
2020-11-07 19:33:38 -03:00
parent 30b6db99a9
commit 127458ed17
811 changed files with 2232 additions and 2488 deletions

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@@ -32,7 +32,7 @@
#define GDSCRIPT_EXTEND_PARSER_H
#include "../gdscript_parser.h"
#include "core/variant.h"
#include "core/variant/variant.h"
#include "lsp.hpp"
#ifndef LINE_NUMBER_TO_INDEX

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@@ -30,9 +30,9 @@
#include "gdscript_language_protocol.h"
#include "core/config/project_settings.h"
#include "core/io/json.h"
#include "core/os/copymem.h"
#include "core/project_settings.h"
#include "editor/editor_log.h"
#include "editor/editor_node.h"

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@@ -31,8 +31,8 @@
#ifndef GDSCRIPT_TEXT_DOCUMENT_H
#define GDSCRIPT_TEXT_DOCUMENT_H
#include "core/object/reference.h"
#include "core/os/file_access.h"
#include "core/reference.h"
#include "lsp.hpp"
class GDScriptTextDocument : public Reference {

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@@ -32,8 +32,8 @@
#include "../gdscript.h"
#include "../gdscript_parser.h"
#include "core/project_settings.h"
#include "core/script_language.h"
#include "core/config/project_settings.h"
#include "core/object/script_language.h"
#include "editor/editor_file_system.h"
#include "editor/editor_help.h"
#include "editor/editor_node.h"

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@@ -32,7 +32,7 @@
#define GDSCRIPT_WORKSPACE_H
#include "../gdscript_parser.h"
#include "core/variant.h"
#include "core/variant/variant.h"
#include "editor/editor_file_system.h"
#include "gdscript_extend_parser.h"
#include "lsp.hpp"

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@@ -31,8 +31,8 @@
#ifndef GODOT_LSP_H
#define GODOT_LSP_H
#include "core/class_db.h"
#include "core/list.h"
#include "core/object/class_db.h"
#include "core/templates/list.h"
#include "editor/doc_data.h"
namespace lsp {