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Reorganized core/ directory, it was too fatty already
-Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code
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@@ -32,7 +32,7 @@
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#define GDSCRIPT_EXTEND_PARSER_H
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#include "../gdscript_parser.h"
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#include "core/variant.h"
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#include "core/variant/variant.h"
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#include "lsp.hpp"
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#ifndef LINE_NUMBER_TO_INDEX
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@@ -30,9 +30,9 @@
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#include "gdscript_language_protocol.h"
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#include "core/config/project_settings.h"
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#include "core/io/json.h"
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#include "core/os/copymem.h"
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#include "core/project_settings.h"
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#include "editor/editor_log.h"
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#include "editor/editor_node.h"
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@@ -31,8 +31,8 @@
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#ifndef GDSCRIPT_TEXT_DOCUMENT_H
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#define GDSCRIPT_TEXT_DOCUMENT_H
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#include "core/object/reference.h"
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#include "core/os/file_access.h"
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#include "core/reference.h"
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#include "lsp.hpp"
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class GDScriptTextDocument : public Reference {
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@@ -32,8 +32,8 @@
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#include "../gdscript.h"
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#include "../gdscript_parser.h"
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#include "core/project_settings.h"
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#include "core/script_language.h"
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#include "core/config/project_settings.h"
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#include "core/object/script_language.h"
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#include "editor/editor_file_system.h"
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#include "editor/editor_help.h"
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#include "editor/editor_node.h"
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@@ -32,7 +32,7 @@
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#define GDSCRIPT_WORKSPACE_H
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#include "../gdscript_parser.h"
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#include "core/variant.h"
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#include "core/variant/variant.h"
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#include "editor/editor_file_system.h"
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#include "gdscript_extend_parser.h"
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#include "lsp.hpp"
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@@ -31,8 +31,8 @@
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#ifndef GODOT_LSP_H
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#define GODOT_LSP_H
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#include "core/class_db.h"
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#include "core/list.h"
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#include "core/object/class_db.h"
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#include "core/templates/list.h"
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#include "editor/doc_data.h"
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namespace lsp {
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