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Reorganized core/ directory, it was too fatty already
-Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code
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@@ -29,9 +29,9 @@
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/*************************************************************************/
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// Godot imports
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#include "core/config/project_settings.h"
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#include "core/os/file_access.h"
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#include "core/os/os.h"
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#include "core/project_settings.h"
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// PluginScript imports
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#include "pluginscript_language.h"
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#include "pluginscript_script.h"
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