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mirror of https://github.com/godotengine/godot.git synced 2025-11-10 13:00:37 +00:00

Reorganized core/ directory, it was too fatty already

-Removed FuncRef, since Callable makes it obsolete
-Removed int_types.h as its obsolete in c++11+
-Changed color names code
This commit is contained in:
reduz
2020-11-07 19:33:38 -03:00
parent 30b6db99a9
commit 127458ed17
811 changed files with 2232 additions and 2488 deletions

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@@ -32,7 +32,7 @@
// Godot imports
#include "core/os/os.h"
#include "core/variant.h"
#include "core/variant/variant.h"
// PluginScript imports
#include "pluginscript_language.h"

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@@ -32,7 +32,7 @@
#define PLUGINSCRIPT_INSTANCE_H
// Godot imports
#include "core/script_language.h"
#include "core/object/script_language.h"
// PluginScript imports
#include <pluginscript/godot_pluginscript.h>

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@@ -29,9 +29,9 @@
/*************************************************************************/
// Godot imports
#include "core/config/project_settings.h"
#include "core/os/file_access.h"
#include "core/os/os.h"
#include "core/project_settings.h"
// PluginScript imports
#include "pluginscript_language.h"
#include "pluginscript_script.h"

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@@ -34,9 +34,9 @@
// Godot imports
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
#include "core/map.h"
#include "core/script_language.h"
#include "core/self_list.h"
#include "core/object/script_language.h"
#include "core/templates/map.h"
#include "core/templates/self_list.h"
// PluginScript imports
#include "pluginscript_loader.h"
#include <pluginscript/godot_pluginscript.h>

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@@ -34,7 +34,7 @@
// Godot imports
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
#include "core/script_language.h"
#include "core/object/script_language.h"
class PluginScriptLanguage;

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@@ -32,7 +32,7 @@
#define PLUGINSCRIPT_SCRIPT_H
// Godot imports
#include "core/script_language.h"
#include "core/object/script_language.h"
// PluginScript imports
#include "pluginscript_language.h"
#include <pluginscript/godot_pluginscript.h>

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@@ -30,11 +30,11 @@
#include "register_types.h"
#include "core/config/project_settings.h"
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
#include "core/os/dir_access.h"
#include "core/os/os.h"
#include "core/project_settings.h"
#include "scene/main/scene_tree.h"
#include "pluginscript_language.h"