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Improve MultiplayerSynchronizer editor usability
* Add a button to add properties (which lets you select node and property) * Add ability to drag properties and drop them to the editor. * Made the editor transient (not always visible on the bottom) since its not needed most of the time. * Added the ability to pin the editor, in case dragging properties from other nodes is desired.
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@@ -167,7 +167,7 @@ Error SceneReplicationInterface::_send_spawn(Node *p_node, MultiplayerSpawner *p
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uint32_t nid = rep_state->ensure_net_id(oid);
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// Prepare custom arg and scene_id
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uint8_t scene_id = p_spawner->get_spawn_id(oid);
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uint8_t scene_id = p_spawner->find_spawnable_scene_index_from_object(oid);
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bool is_custom = scene_id == MultiplayerSpawner::INVALID_ID;
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Variant spawn_arg = p_spawner->get_spawn_argument(oid);
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int spawn_arg_size = 0;
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