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Improve MultiplayerSynchronizer editor usability
* Add a button to add properties (which lets you select node and property) * Add ability to drag properties and drop them to the editor. * Made the editor transient (not always visible on the bottom) since its not needed most of the time. * Added the ability to pin the editor, in case dragging properties from other nodes is desired.
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@@ -37,6 +37,129 @@
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#include "scene/gui/tree.h"
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#include "scene/multiplayer/multiplayer_synchronizer.h"
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void ReplicationEditor::_pick_node_filter_text_changed(const String &p_newtext) {
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TreeItem *root_item = pick_node->get_scene_tree()->get_scene_tree()->get_root();
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Vector<Node *> select_candidates;
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Node *to_select = nullptr;
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String filter = pick_node->get_filter_line_edit()->get_text();
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_pick_node_select_recursive(root_item, filter, select_candidates);
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if (!select_candidates.is_empty()) {
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for (int i = 0; i < select_candidates.size(); ++i) {
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Node *candidate = select_candidates[i];
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if (((String)candidate->get_name()).to_lower().begins_with(filter.to_lower())) {
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to_select = candidate;
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break;
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}
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}
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if (!to_select) {
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to_select = select_candidates[0];
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}
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}
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pick_node->get_scene_tree()->set_selected(to_select);
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}
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void ReplicationEditor::_pick_node_select_recursive(TreeItem *p_item, const String &p_filter, Vector<Node *> &p_select_candidates) {
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if (!p_item) {
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return;
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}
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NodePath np = p_item->get_metadata(0);
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Node *node = get_node(np);
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if (!p_filter.is_empty() && ((String)node->get_name()).findn(p_filter) != -1) {
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p_select_candidates.push_back(node);
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}
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TreeItem *c = p_item->get_first_child();
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while (c) {
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_pick_node_select_recursive(c, p_filter, p_select_candidates);
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c = c->get_next();
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}
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}
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void ReplicationEditor::_pick_node_filter_input(const Ref<InputEvent> &p_ie) {
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Ref<InputEventKey> k = p_ie;
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if (k.is_valid()) {
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switch (k->get_keycode()) {
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case Key::UP:
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case Key::DOWN:
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case Key::PAGEUP:
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case Key::PAGEDOWN: {
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pick_node->get_scene_tree()->get_scene_tree()->gui_input(k);
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pick_node->get_filter_line_edit()->accept_event();
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} break;
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default:
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break;
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}
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}
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}
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void ReplicationEditor::_pick_node_selected(NodePath p_path) {
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Node *root = current->get_node(current->get_root_path());
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ERR_FAIL_COND(!root);
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Node *node = get_node(p_path);
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ERR_FAIL_COND(!node);
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NodePath path_to = root->get_path_to(node);
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adding_node_path = path_to;
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prop_selector->select_property_from_instance(node);
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}
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void ReplicationEditor::_pick_new_property() {
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if (current == nullptr) {
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EditorNode::get_singleton()->show_warning(TTR("Select a replicator node in order to pick a property to add to it."));
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return;
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}
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Node *root = current->get_node(current->get_root_path());
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if (!root) {
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EditorNode::get_singleton()->show_warning(TTR("Not possible to add a new property to synchronize without a root."));
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return;
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}
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pick_node->popup_scenetree_dialog();
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pick_node->get_filter_line_edit()->clear();
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pick_node->get_filter_line_edit()->grab_focus();
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}
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void ReplicationEditor::_add_sync_property(String p_path) {
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config = current->get_replication_config();
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if (config.is_valid() && config->has_property(p_path)) {
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EditorNode::get_singleton()->show_warning(TTR("Property is already being synchronized."));
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return;
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}
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UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
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undo_redo->create_action(TTR("Add property to synchronizer"));
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if (config.is_null()) {
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config.instantiate();
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current->set_replication_config(config);
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undo_redo->add_do_method(current, "set_replication_config", config);
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undo_redo->add_undo_method(current, "set_replication_config", Ref<SceneReplicationConfig>());
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_update_config();
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}
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undo_redo->add_do_method(config.ptr(), "add_property", p_path);
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undo_redo->add_undo_method(config.ptr(), "remove_property", p_path);
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undo_redo->add_do_method(this, "_update_config");
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undo_redo->add_undo_method(this, "_update_config");
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undo_redo->commit_action();
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}
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void ReplicationEditor::_pick_node_property_selected(String p_name) {
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String adding_prop_path = String(adding_node_path) + ":" + p_name;
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_add_sync_property(adding_prop_path);
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}
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/// ReplicationEditor
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ReplicationEditor::ReplicationEditor() {
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set_v_size_flags(SIZE_EXPAND_FILL);
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@@ -56,16 +179,44 @@ ReplicationEditor::ReplicationEditor() {
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vb->set_v_size_flags(SIZE_EXPAND_FILL);
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add_child(vb);
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pick_node = memnew(SceneTreeDialog);
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add_child(pick_node);
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pick_node->register_text_enter(pick_node->get_filter_line_edit());
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pick_node->set_title(TTR("Pick a node to synchronize:"));
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pick_node->connect("selected", callable_mp(this, &ReplicationEditor::_pick_node_selected));
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pick_node->get_filter_line_edit()->connect("text_changed", callable_mp(this, &ReplicationEditor::_pick_node_filter_text_changed));
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pick_node->get_filter_line_edit()->connect("gui_input", callable_mp(this, &ReplicationEditor::_pick_node_filter_input));
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prop_selector = memnew(PropertySelector);
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add_child(prop_selector);
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prop_selector->connect("selected", callable_mp(this, &ReplicationEditor::_pick_node_property_selected));
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HBoxContainer *hb = memnew(HBoxContainer);
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vb->add_child(hb);
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add_pick_button = memnew(Button);
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add_pick_button->connect("pressed", callable_mp(this, &ReplicationEditor::_pick_new_property));
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add_pick_button->set_text(TTR("Add property to sync.."));
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hb->add_child(add_pick_button);
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VSeparator *vs = memnew(VSeparator);
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vs->set_custom_minimum_size(Size2(30 * EDSCALE, 0));
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hb->add_child(vs);
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hb->add_child(memnew(Label(TTR("Path:"))));
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np_line_edit = memnew(LineEdit);
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np_line_edit->set_placeholder(":property");
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np_line_edit->set_h_size_flags(SIZE_EXPAND_FILL);
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hb->add_child(np_line_edit);
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add_button = memnew(Button);
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add_button->connect("pressed", callable_mp(this, &ReplicationEditor::_add_pressed));
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add_button->set_text(TTR("Add"));
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hb->add_child(add_button);
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add_from_path_button = memnew(Button);
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add_from_path_button->connect("pressed", callable_mp(this, &ReplicationEditor::_add_pressed));
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add_from_path_button->set_text(TTR("Add from path"));
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hb->add_child(add_from_path_button);
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vs = memnew(VSeparator);
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vs->set_custom_minimum_size(Size2(30 * EDSCALE, 0));
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hb->add_child(vs);
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pin = memnew(Button);
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pin->set_flat(true);
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pin->set_toggle_mode(true);
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hb->add_child(pin);
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tree = memnew(Tree);
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tree->set_hide_root(true);
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@@ -85,19 +236,88 @@ ReplicationEditor::ReplicationEditor() {
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tree->connect("item_edited", callable_mp(this, &ReplicationEditor::_tree_item_edited));
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tree->set_v_size_flags(SIZE_EXPAND_FILL);
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vb->add_child(tree);
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drop_label = memnew(Label);
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drop_label->set_text(TTR("Add properties using the buttons above or\ndrag them them from the inspector and drop them here."));
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drop_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
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drop_label->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
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tree->add_child(drop_label);
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drop_label->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
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tree->set_drag_forwarding(this);
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}
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void ReplicationEditor::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_update_config"), &ReplicationEditor::_update_config);
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ClassDB::bind_method(D_METHOD("_update_checked", "property", "column", "checked"), &ReplicationEditor::_update_checked);
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ClassDB::bind_method("_can_drop_data_fw", &ReplicationEditor::_can_drop_data_fw);
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ClassDB::bind_method("_drop_data_fw", &ReplicationEditor::_drop_data_fw);
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ADD_SIGNAL(MethodInfo("keying_changed"));
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}
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bool ReplicationEditor::_can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
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Dictionary d = p_data;
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if (!d.has("type")) {
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return false;
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}
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String t = d["type"];
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if (t != "obj_property") {
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return false;
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}
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Object *obj = d["object"];
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if (!obj) {
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return false;
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}
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Node *node = Object::cast_to<Node>(obj);
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if (!node) {
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return false;
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}
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return true;
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}
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void ReplicationEditor::_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
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if (current == nullptr) {
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EditorNode::get_singleton()->show_warning(TTR("Select a replicator node in order to pick a property to add to it."));
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return;
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}
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Node *root = current->get_node(current->get_root_path());
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if (!root) {
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EditorNode::get_singleton()->show_warning(TTR("Not possible to add a new property to synchronize without a root."));
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return;
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}
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Dictionary d = p_data;
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if (!d.has("type")) {
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return;
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}
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String t = d["type"];
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if (t != "obj_property") {
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return;
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}
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Object *obj = d["object"];
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if (!obj) {
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return;
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}
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Node *node = Object::cast_to<Node>(obj);
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if (!node) {
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return;
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}
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String path = root->get_path_to(node);
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path += ":" + String(d["property"]);
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_add_sync_property(path);
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}
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void ReplicationEditor::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE:
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case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
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add_theme_style_override("panel", EditorNode::get_singleton()->get_gui_base()->get_theme_stylebox(SNAME("panel"), SNAME("Panel")));
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add_pick_button->set_icon(get_theme_icon(SNAME("Add"), SNAME("EditorIcons")));
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pin->set_icon(get_theme_icon(SNAME("Pin"), SNAME("EditorIcons")));
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} break;
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case NOTIFICATION_VISIBILITY_CHANGED: {
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@@ -236,11 +456,15 @@ void ReplicationEditor::_update_config() {
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deleting = NodePath();
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tree->clear();
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tree->create_item();
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drop_label->set_visible(true);
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if (!config.is_valid()) {
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update_keying();
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return;
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}
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TypedArray<NodePath> props = config->get_properties();
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if (props.size()) {
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drop_label->set_visible(false);
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}
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for (int i = 0; i < props.size(); i++) {
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const NodePath path = props[i];
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_add_property(path, config->property_get_spawn(path), config->property_get_sync(path));
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@@ -341,7 +565,9 @@ void ReplicationEditor::property_keyed(const String &p_property) {
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/// ReplicationEditorPlugin
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ReplicationEditorPlugin::ReplicationEditorPlugin() {
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repl_editor = memnew(ReplicationEditor);
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EditorNode::get_singleton()->add_bottom_panel_item(TTR("Replication"), repl_editor);
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button = EditorNode::get_singleton()->add_bottom_panel_item(TTR("Replication"), repl_editor);
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button->hide();
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repl_editor->get_pin()->connect("pressed", callable_mp(this, &ReplicationEditorPlugin::_pinned));
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}
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ReplicationEditorPlugin::~ReplicationEditorPlugin() {
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@@ -378,6 +604,17 @@ void ReplicationEditorPlugin::_node_removed(Node *p_node) {
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if (repl_editor->is_visible_in_tree()) {
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EditorNode::get_singleton()->hide_bottom_panel();
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}
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button->hide();
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repl_editor->get_pin()->set_pressed(false);
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}
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}
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void ReplicationEditorPlugin::_pinned() {
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if (!repl_editor->get_pin()->is_pressed()) {
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if (repl_editor->is_visible_in_tree()) {
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EditorNode::get_singleton()->hide_bottom_panel();
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}
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button->hide();
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}
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}
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@@ -391,6 +628,14 @@ bool ReplicationEditorPlugin::handles(Object *p_object) const {
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void ReplicationEditorPlugin::make_visible(bool p_visible) {
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if (p_visible) {
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//editor->hide_animation_player_editors();
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//editor->animation_panel_make_visible(true);
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button->show();
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EditorNode::get_singleton()->make_bottom_panel_item_visible(repl_editor);
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} else if (!repl_editor->get_pin()->is_pressed()) {
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if (repl_editor->is_visible_in_tree()) {
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EditorNode::get_singleton()->hide_bottom_panel();
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}
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button->hide();
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}
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}
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