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Complain if casting a freed object in a debug session
The idea is to give the user a chance to realize a mistake that will cause a crash in a release build (or with no debugger attached).
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@@ -846,6 +846,10 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
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*dst = Variant::construct(to_type, (const Variant **)&src, 1, err);
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#ifdef DEBUG_ENABLED
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if (src->get_type() == Variant::OBJECT && !src->is_ref() && ObjectDB::get_instance(src->get_object_instance_id()) == nullptr) {
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err_text = "Trying to cast a deleted object.";
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OPCODE_BREAK;
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}
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if (err.error != Variant::CallError::CALL_OK) {
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err_text = "Invalid cast: could not convert value to '" + Variant::get_type_name(to_type) + "'.";
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OPCODE_BREAK;
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@@ -866,6 +870,10 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
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GD_ERR_BREAK(!nc);
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#ifdef DEBUG_ENABLED
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if (src->get_type() == Variant::OBJECT && !src->is_ref() && ObjectDB::get_instance(src->get_object_instance_id()) == nullptr) {
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err_text = "Trying to cast a deleted object.";
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OPCODE_BREAK;
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}
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if (src->get_type() != Variant::OBJECT && src->get_type() != Variant::NIL) {
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err_text = "Invalid cast: can't convert a non-object value to an object type.";
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OPCODE_BREAK;
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@@ -894,6 +902,10 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
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GD_ERR_BREAK(!base_type);
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#ifdef DEBUG_ENABLED
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if (src->get_type() == Variant::OBJECT && !src->is_ref() && ObjectDB::get_instance(src->get_object_instance_id()) == nullptr) {
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err_text = "Trying to cast a deleted object.";
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OPCODE_BREAK;
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}
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if (src->get_type() != Variant::OBJECT && src->get_type() != Variant::NIL) {
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err_text = "Trying to assign a non-object value to a variable of type '" + base_type->get_path().get_file() + "'.";
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OPCODE_BREAK;
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