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Do not use travel cost for minimum when re-selecting end point
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@@ -372,7 +372,7 @@ Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p
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// Stores the further reachable end polygon, in case our goal is not reachable.
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// Stores the further reachable end polygon, in case our goal is not reachable.
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if (is_reachable) {
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if (is_reachable) {
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real_t d = navigation_polys[least_cost_id].entry.distance_to(p_destination) * navigation_polys[least_cost_id].poly->owner->get_travel_cost();
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real_t d = navigation_polys[least_cost_id].entry.distance_to(p_destination);
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if (reachable_d > d) {
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if (reachable_d > d) {
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reachable_d = d;
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reachable_d = d;
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reachable_end = navigation_polys[least_cost_id].poly;
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reachable_end = navigation_polys[least_cost_id].poly;
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