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Metal: Add MetalFX upscaling support
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
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@@ -873,13 +873,17 @@ public:
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LIMIT_VRS_TEXEL_HEIGHT,
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LIMIT_VRS_MAX_FRAGMENT_WIDTH,
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LIMIT_VRS_MAX_FRAGMENT_HEIGHT,
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LIMIT_METALFX_TEMPORAL_SCALER_MIN_SCALE,
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LIMIT_METALFX_TEMPORAL_SCALER_MAX_SCALE,
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};
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enum Features {
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SUPPORTS_MULTIVIEW,
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SUPPORTS_FSR_HALF_FLOAT,
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SUPPORTS_ATTACHMENT_VRS,
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// If not supported, a fragment shader with only side effets (i.e., writes to buffers, but doesn't output to attachments), may be optimized down to no-op by the GPU driver.
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SUPPORTS_METALFX_SPATIAL,
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SUPPORTS_METALFX_TEMPORAL,
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// If not supported, a fragment shader with only side effects (i.e., writes to buffers, but doesn't output to attachments), may be optimized down to no-op by the GPU driver.
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SUPPORTS_FRAGMENT_SHADER_WITH_ONLY_SIDE_EFFECTS,
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};
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