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mirror of https://github.com/godotengine/godot.git synced 2025-11-15 13:51:40 +00:00

ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.

All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
This commit is contained in:
Juan Linietsky
2017-01-02 23:03:46 -03:00
parent ce26eb74bc
commit 118eed485e
751 changed files with 8046 additions and 7810 deletions

View File

@@ -46,7 +46,7 @@
class ScriptEditorDebuggerVariables : public Object {
OBJ_TYPE( ScriptEditorDebuggerVariables, Object );
GDCLASS( ScriptEditorDebuggerVariables, Object );
List<PropertyInfo> props;
Map<StringName,Variant> values;
@@ -114,7 +114,7 @@ public:
class ScriptEditorDebuggerInspectedObject : public Object {
OBJ_TYPE( ScriptEditorDebuggerInspectedObject, Object);
GDCLASS( ScriptEditorDebuggerInspectedObject, Object);
@@ -1634,39 +1634,39 @@ void ScriptEditorDebugger::_paused() {
void ScriptEditorDebugger::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_stack_dump_frame_selected"),&ScriptEditorDebugger::_stack_dump_frame_selected);
ObjectTypeDB::bind_method(_MD("debug_next"),&ScriptEditorDebugger::debug_next);
ObjectTypeDB::bind_method(_MD("debug_step"),&ScriptEditorDebugger::debug_step);
ObjectTypeDB::bind_method(_MD("debug_break"),&ScriptEditorDebugger::debug_break);
ObjectTypeDB::bind_method(_MD("debug_continue"),&ScriptEditorDebugger::debug_continue);
ObjectTypeDB::bind_method(_MD("_output_clear"),&ScriptEditorDebugger::_output_clear);
ObjectTypeDB::bind_method(_MD("_performance_draw"),&ScriptEditorDebugger::_performance_draw);
ObjectTypeDB::bind_method(_MD("_performance_select"),&ScriptEditorDebugger::_performance_select);
ObjectTypeDB::bind_method(_MD("_scene_tree_request"),&ScriptEditorDebugger::_scene_tree_request);
ObjectTypeDB::bind_method(_MD("_video_mem_request"),&ScriptEditorDebugger::_video_mem_request);
ObjectTypeDB::bind_method(_MD("_live_edit_set"),&ScriptEditorDebugger::_live_edit_set);
ObjectTypeDB::bind_method(_MD("_live_edit_clear"),&ScriptEditorDebugger::_live_edit_clear);
ClassDB::bind_method(_MD("_stack_dump_frame_selected"),&ScriptEditorDebugger::_stack_dump_frame_selected);
ClassDB::bind_method(_MD("debug_next"),&ScriptEditorDebugger::debug_next);
ClassDB::bind_method(_MD("debug_step"),&ScriptEditorDebugger::debug_step);
ClassDB::bind_method(_MD("debug_break"),&ScriptEditorDebugger::debug_break);
ClassDB::bind_method(_MD("debug_continue"),&ScriptEditorDebugger::debug_continue);
ClassDB::bind_method(_MD("_output_clear"),&ScriptEditorDebugger::_output_clear);
ClassDB::bind_method(_MD("_performance_draw"),&ScriptEditorDebugger::_performance_draw);
ClassDB::bind_method(_MD("_performance_select"),&ScriptEditorDebugger::_performance_select);
ClassDB::bind_method(_MD("_scene_tree_request"),&ScriptEditorDebugger::_scene_tree_request);
ClassDB::bind_method(_MD("_video_mem_request"),&ScriptEditorDebugger::_video_mem_request);
ClassDB::bind_method(_MD("_live_edit_set"),&ScriptEditorDebugger::_live_edit_set);
ClassDB::bind_method(_MD("_live_edit_clear"),&ScriptEditorDebugger::_live_edit_clear);
ObjectTypeDB::bind_method(_MD("_error_selected"),&ScriptEditorDebugger::_error_selected);
ObjectTypeDB::bind_method(_MD("_error_stack_selected"),&ScriptEditorDebugger::_error_stack_selected);
ObjectTypeDB::bind_method(_MD("_profiler_activate"),&ScriptEditorDebugger::_profiler_activate);
ObjectTypeDB::bind_method(_MD("_profiler_seeked"),&ScriptEditorDebugger::_profiler_seeked);
ClassDB::bind_method(_MD("_error_selected"),&ScriptEditorDebugger::_error_selected);
ClassDB::bind_method(_MD("_error_stack_selected"),&ScriptEditorDebugger::_error_stack_selected);
ClassDB::bind_method(_MD("_profiler_activate"),&ScriptEditorDebugger::_profiler_activate);
ClassDB::bind_method(_MD("_profiler_seeked"),&ScriptEditorDebugger::_profiler_seeked);
ObjectTypeDB::bind_method(_MD("_paused"),&ScriptEditorDebugger::_paused);
ClassDB::bind_method(_MD("_paused"),&ScriptEditorDebugger::_paused);
ObjectTypeDB::bind_method(_MD("_scene_tree_selected"),&ScriptEditorDebugger::_scene_tree_selected);
ObjectTypeDB::bind_method(_MD("_scene_tree_folded"),&ScriptEditorDebugger::_scene_tree_folded);
ClassDB::bind_method(_MD("_scene_tree_selected"),&ScriptEditorDebugger::_scene_tree_selected);
ClassDB::bind_method(_MD("_scene_tree_folded"),&ScriptEditorDebugger::_scene_tree_folded);
ObjectTypeDB::bind_method(_MD("live_debug_create_node"),&ScriptEditorDebugger::live_debug_create_node);
ObjectTypeDB::bind_method(_MD("live_debug_instance_node"),&ScriptEditorDebugger::live_debug_instance_node);
ObjectTypeDB::bind_method(_MD("live_debug_remove_node"),&ScriptEditorDebugger::live_debug_remove_node);
ObjectTypeDB::bind_method(_MD("live_debug_remove_and_keep_node"),&ScriptEditorDebugger::live_debug_remove_and_keep_node);
ObjectTypeDB::bind_method(_MD("live_debug_restore_node"),&ScriptEditorDebugger::live_debug_restore_node);
ObjectTypeDB::bind_method(_MD("live_debug_duplicate_node"),&ScriptEditorDebugger::live_debug_duplicate_node);
ObjectTypeDB::bind_method(_MD("live_debug_reparent_node"),&ScriptEditorDebugger::live_debug_reparent_node);
ObjectTypeDB::bind_method(_MD("_scene_tree_property_select_object"),&ScriptEditorDebugger::_scene_tree_property_select_object);
ObjectTypeDB::bind_method(_MD("_scene_tree_property_value_edited"),&ScriptEditorDebugger::_scene_tree_property_value_edited);
ClassDB::bind_method(_MD("live_debug_create_node"),&ScriptEditorDebugger::live_debug_create_node);
ClassDB::bind_method(_MD("live_debug_instance_node"),&ScriptEditorDebugger::live_debug_instance_node);
ClassDB::bind_method(_MD("live_debug_remove_node"),&ScriptEditorDebugger::live_debug_remove_node);
ClassDB::bind_method(_MD("live_debug_remove_and_keep_node"),&ScriptEditorDebugger::live_debug_remove_and_keep_node);
ClassDB::bind_method(_MD("live_debug_restore_node"),&ScriptEditorDebugger::live_debug_restore_node);
ClassDB::bind_method(_MD("live_debug_duplicate_node"),&ScriptEditorDebugger::live_debug_duplicate_node);
ClassDB::bind_method(_MD("live_debug_reparent_node"),&ScriptEditorDebugger::live_debug_reparent_node);
ClassDB::bind_method(_MD("_scene_tree_property_select_object"),&ScriptEditorDebugger::_scene_tree_property_select_object);
ClassDB::bind_method(_MD("_scene_tree_property_value_edited"),&ScriptEditorDebugger::_scene_tree_property_value_edited);
ADD_SIGNAL(MethodInfo("goto_script_line"));
ADD_SIGNAL(MethodInfo("breaked",PropertyInfo(Variant::BOOL,"reallydid"),PropertyInfo(Variant::BOOL,"can_debug")));