1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-07 12:30:27 +00:00

ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.

All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
This commit is contained in:
Juan Linietsky
2017-01-02 23:03:46 -03:00
parent ce26eb74bc
commit 118eed485e
751 changed files with 8046 additions and 7810 deletions

View File

@@ -5,7 +5,7 @@
class VisualScriptReturn : public VisualScriptNode {
OBJ_TYPE(VisualScriptReturn,VisualScriptNode)
GDCLASS(VisualScriptReturn,VisualScriptNode)
Variant::Type type;
@@ -48,7 +48,7 @@ public:
class VisualScriptCondition : public VisualScriptNode {
OBJ_TYPE(VisualScriptCondition,VisualScriptNode)
GDCLASS(VisualScriptCondition,VisualScriptNode)
@@ -84,7 +84,7 @@ public:
class VisualScriptWhile : public VisualScriptNode {
OBJ_TYPE(VisualScriptWhile,VisualScriptNode)
GDCLASS(VisualScriptWhile,VisualScriptNode)
@@ -121,7 +121,7 @@ public:
class VisualScriptIterator : public VisualScriptNode {
OBJ_TYPE(VisualScriptIterator,VisualScriptNode)
GDCLASS(VisualScriptIterator,VisualScriptNode)
@@ -158,7 +158,7 @@ public:
class VisualScriptSequence : public VisualScriptNode {
OBJ_TYPE(VisualScriptSequence,VisualScriptNode)
GDCLASS(VisualScriptSequence,VisualScriptNode)
int steps;
@@ -199,7 +199,7 @@ public:
class VisualScriptSwitch : public VisualScriptNode {
OBJ_TYPE(VisualScriptSwitch,VisualScriptNode)
GDCLASS(VisualScriptSwitch,VisualScriptNode)
struct Case {
Variant::Type type;
@@ -248,7 +248,7 @@ public:
class VisualScriptInputFilter : public VisualScriptNode {
OBJ_TYPE(VisualScriptInputFilter,VisualScriptNode)
GDCLASS(VisualScriptInputFilter,VisualScriptNode)
Vector<InputEvent> filters;
@@ -290,7 +290,7 @@ public:
class VisualScriptTypeCast : public VisualScriptNode {
OBJ_TYPE(VisualScriptTypeCast,VisualScriptNode)
GDCLASS(VisualScriptTypeCast,VisualScriptNode)
StringName base_type;