You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-10 13:00:37 +00:00
Merge pull request #46657 from lawnjelly/revert_snapping
Revert backport of 2D transform and camera snapping options
This commit is contained in:
@@ -1127,8 +1127,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
|
||||
}
|
||||
|
||||
Engine::get_singleton()->_gpu_pixel_snap = GLOBAL_DEF("rendering/2d/snapping/use_gpu_pixel_snap", false);
|
||||
Engine::get_singleton()->_snap_2d_transforms = GLOBAL_DEF("rendering/2d/snapping/use_transform_snap", false);
|
||||
Engine::get_singleton()->_snap_2d_viewports = GLOBAL_DEF("rendering/2d/snapping/use_camera_snap", false);
|
||||
|
||||
OS::get_singleton()->_keep_screen_on = GLOBAL_DEF("display/window/energy_saving/keep_screen_on", true);
|
||||
if (rtm == -1) {
|
||||
rtm = GLOBAL_DEF("rendering/threads/thread_model", OS::RENDER_THREAD_SAFE);
|
||||
|
||||
Reference in New Issue
Block a user