You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-05 12:10:55 +00:00
update inertia/freelook settings values + renamed free_orbit... to
oribit...
This commit is contained in:
@@ -77,11 +77,11 @@ void SpatialEditorViewport::_update_camera(float p_interp_delta) {
|
||||
camera->set_perspective(get_fov(), get_znear(), get_zfar());
|
||||
|
||||
//when not being manipulated, move softly
|
||||
float free_orbit_inertia = EDITOR_DEF("editors/3d/free_orbit_inertia", 0.15);
|
||||
float free_translation_inertia = EDITOR_DEF("editors/3d/free_translation_inertia", 0.15);
|
||||
float free_orbit_inertia = EDITOR_DEF("editors/3d/orbit_inertia", 0.15);
|
||||
float free_translation_inertia = EDITOR_DEF("editors/3d/translation_inertia", 0.15);
|
||||
//when being manipulated, move more quickly
|
||||
float manip_orbit_inertia = EDITOR_DEF("editors/3d/manipulation_orbit_inertia", 0.075);
|
||||
float manip_translation_inertia = EDITOR_DEF("editors/3d/manipulation_translation_inertia", 0.075);
|
||||
float manip_orbit_inertia = EDITOR_DEF("editors/3d/manipulation_orbit_inertia", 0.1);
|
||||
float manip_translation_inertia = EDITOR_DEF("editors/3d/manipulation_translation_inertia", 0.1);
|
||||
|
||||
float zoom_inertia = EDITOR_DEF("editors/3d/zoom_inertia", 0.0);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user