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Sphere occluders (portals and general use)
Add framework for supporting geometrical occluders within rooms, and add support for sphere occluders. Includes gizmos for editing. They also work outside the portal system.
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@@ -2164,6 +2164,7 @@ void VisualServer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("has_feature", "feature"), &VisualServer::has_feature);
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ClassDB::bind_method(D_METHOD("has_os_feature", "feature"), &VisualServer::has_os_feature);
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ClassDB::bind_method(D_METHOD("set_debug_generate_wireframes", "generate"), &VisualServer::set_debug_generate_wireframes);
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ClassDB::bind_method(D_METHOD("set_use_occlusion_culling", "enable"), &VisualServer::set_use_occlusion_culling);
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ClassDB::bind_method(D_METHOD("is_render_loop_enabled"), &VisualServer::is_render_loop_enabled);
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ClassDB::bind_method(D_METHOD("set_render_loop_enabled", "enabled"), &VisualServer::set_render_loop_enabled);
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@@ -2612,6 +2613,10 @@ VisualServer::VisualServer() {
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GLOBAL_DEF("rendering/portals/optimize/remove_danglers", true);
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GLOBAL_DEF("rendering/portals/debug/logging", true);
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GLOBAL_DEF("rendering/portals/advanced/flip_imported_portals", false);
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// Occlusion culling
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GLOBAL_DEF("rendering/misc/occlusion_culling/max_active_spheres", 8);
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ProjectSettings::get_singleton()->set_custom_property_info("rendering/misc/occlusion_culling/max_active_spheres", PropertyInfo(Variant::INT, "rendering/misc/occlusion_culling/max_active_spheres", PROPERTY_HINT_RANGE, "0,64"));
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}
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VisualServer::~VisualServer() {
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