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Fix shader loading, making possible load .shd and .sgp from editor

This commit is contained in:
Franklin Sobrinho
2015-11-27 21:11:20 -03:00
parent ed4738fbed
commit 1138103c63
3 changed files with 19 additions and 19 deletions

View File

@@ -448,31 +448,19 @@ RES ResourceFormatLoaderShader::load(const String &p_path, const String& p_origi
void ResourceFormatLoaderShader::get_recognized_extensions(List<String> *p_extensions) const {
p_extensions->push_back("shader");
ObjectTypeDB::get_extensions_for_type("Shader", p_extensions);
}
bool ResourceFormatLoaderShader::handles_type(const String& p_type) const {
return p_type=="Shader";
return ObjectTypeDB::is_type(p_type, "Shader");
}
String ResourceFormatLoaderShader::get_resource_type(const String &p_path) const {
if (p_path.extension().to_lower()=="shader")
if (p_path.extension().to_lower()=="shd")
return "Shader";
return "";
}