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Fix godot_js_websocket_send function unused assignment.
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@@ -162,10 +162,8 @@ var GodotWebSocket = {
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for(i = 0; i < p_buf_len; i++) {
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bytes_array[i] = getValue(p_buf + i, 'i8');
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}
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var out = bytes_array;
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if (p_raw) {
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out = bytes_array.buffer;
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} else {
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var out = bytes_array.buffer;
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if (!p_raw) {
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out = new TextDecoder("utf-8").decode(bytes_array);
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}
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return GodotWebSocket.send(p_id, out);
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