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Merge pull request #102499 from Jordyfel/resource-docs
Improve documentation of some `Resource` methods
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@@ -671,7 +671,7 @@ void Resource::set_as_translation_remapped(bool p_remapped) {
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}
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}
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}
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}
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//helps keep IDs same number when loading/saving scenes. -1 clears ID and it Returns -1 when no id stored
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// Helps keep IDs the same when loading/saving scenes. An empty ID clears the entry, and an empty ID is returned when not found.
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void Resource::set_id_for_path(const String &p_path, const String &p_id) {
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void Resource::set_id_for_path(const String &p_path, const String &p_id) {
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#ifdef TOOLS_ENABLED
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#ifdef TOOLS_ENABLED
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if (p_id.is_empty()) {
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if (p_id.is_empty()) {
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@@ -122,12 +122,12 @@ protected:
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virtual Ref<Resource> _duplicate(const DuplicateParams &p_params) const;
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virtual Ref<Resource> _duplicate(const DuplicateParams &p_params) const;
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public:
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public:
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static Node *(*_get_local_scene_func)(); //used by editor
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static Node *(*_get_local_scene_func)(); // Used by the editor.
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static void (*_update_configuration_warning)(); //used by editor
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static void (*_update_configuration_warning)(); // Used by the editor.
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void update_configuration_warning();
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void update_configuration_warning();
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virtual bool editor_can_reload_from_file();
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virtual bool editor_can_reload_from_file();
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virtual void reset_state(); //for resources that use variable amount of properties, either via _validate_property or _get_property_list, this function needs to be implemented to correctly clear state
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virtual void reset_state(); // For resources that store state in non-exposed properties, such as via _validate_property or _get_property_list, this function must be implemented to clear them.
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virtual Error copy_from(const Ref<Resource> &p_resource);
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virtual Error copy_from(const Ref<Resource> &p_resource);
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virtual void reload_from_file();
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virtual void reload_from_file();
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@@ -178,9 +178,9 @@ public:
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void set_as_translation_remapped(bool p_remapped);
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void set_as_translation_remapped(bool p_remapped);
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virtual RID get_rid() const; // some resources may offer conversion to RID
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virtual RID get_rid() const; // Some resources may offer conversion to RID.
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//helps keep IDs same number when loading/saving scenes. -1 clears ID and it Returns -1 when no id stored
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// Helps keep IDs the same when loading/saving scenes. An empty ID clears the entry, and an empty ID is returned when not found.
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void set_id_for_path(const String &p_path, const String &p_id);
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void set_id_for_path(const String &p_path, const String &p_id);
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String get_id_for_path(const String &p_path) const;
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String get_id_for_path(const String &p_path) const;
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@@ -192,7 +192,7 @@ VARIANT_ENUM_CAST(Resource::DeepDuplicateMode);
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class ResourceCache {
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class ResourceCache {
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friend class Resource;
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friend class Resource;
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friend class ResourceLoader; //need the lock
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friend class ResourceLoader; // Need the lock.
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static Mutex lock;
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static Mutex lock;
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static HashMap<String, Resource *> resources;
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static HashMap<String, Resource *> resources;
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#ifdef TOOLS_ENABLED
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#ifdef TOOLS_ENABLED
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@@ -23,14 +23,14 @@
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<method name="_reset_state" qualifiers="virtual">
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<method name="_reset_state" qualifiers="virtual">
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<return type="void" />
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<return type="void" />
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<description>
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<description>
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For resources that use a variable number of properties, either via [method Object._validate_property] or [method Object._get_property_list], this method should be implemented to correctly clear the resource's state.
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For resources that store state in non-exported properties, such as via [method Object._validate_property] or [method Object._get_property_list], this method must be implemented to clear them.
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</description>
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</description>
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</method>
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</method>
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<method name="_set_path_cache" qualifiers="virtual const">
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<method name="_set_path_cache" qualifiers="virtual const">
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<return type="void" />
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<return type="void" />
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<param index="0" name="path" type="String" />
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<param index="0" name="path" type="String" />
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<description>
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<description>
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Sets the resource's path to [param path] without involving the resource cache.
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Override this method to execute additional logic after [method set_path_cache] is called on this object.
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</description>
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</description>
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</method>
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</method>
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<method name="_setup_local_to_scene" qualifiers="virtual">
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<method name="_setup_local_to_scene" qualifiers="virtual">
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@@ -94,7 +94,7 @@
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<return type="String" />
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<return type="String" />
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<param index="0" name="path" type="String" />
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<param index="0" name="path" type="String" />
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<description>
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<description>
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Returns the unique identifier for the resource with the given [param path] from the resource cache. If the resource is not loaded and cached, an empty string is returned.
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From the internal cache for scene-unique IDs, returns the ID of this resource for the scene at [param path]. If there is no entry, an empty string is returned. Useful to keep scene-unique IDs the same when implementing a VCS-friendly custom resource format by extending [ResourceFormatLoader] and [ResourceFormatSaver].
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[b]Note:[/b] This method is only implemented when running in an editor context. At runtime, it returns an empty string.
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[b]Note:[/b] This method is only implemented when running in an editor context. At runtime, it returns an empty string.
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</description>
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</description>
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</method>
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</method>
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@@ -113,13 +113,13 @@
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<method name="is_built_in" qualifiers="const">
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<method name="is_built_in" qualifiers="const">
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<return type="bool" />
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<return type="bool" />
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<description>
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<description>
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Returns [code]true[/code] if the resource is built-in (from the engine) or [code]false[/code] if it is user-defined.
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Returns [code]true[/code] if the resource is saved on disk as a part of another resource's file.
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</description>
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</description>
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</method>
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</method>
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<method name="reset_state">
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<method name="reset_state">
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<return type="void" />
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<return type="void" />
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<description>
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<description>
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For resources that use a variable number of properties, either via [method Object._validate_property] or [method Object._get_property_list], override [method _reset_state] to correctly clear the resource's state.
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Makes the resource clear its non-exported properties. See also [method _reset_state]. Useful when implementing a custom resource format by extending [ResourceFormatLoader] and [ResourceFormatSaver].
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</description>
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</description>
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</method>
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</method>
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<method name="set_id_for_path">
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<method name="set_id_for_path">
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@@ -127,7 +127,7 @@
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<param index="0" name="path" type="String" />
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<param index="0" name="path" type="String" />
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<param index="1" name="id" type="String" />
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<param index="1" name="id" type="String" />
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<description>
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<description>
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Sets the unique identifier to [param id] for the resource with the given [param path] in the resource cache. If the unique identifier is empty, the cache entry using [param path] is removed if it exists.
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In the internal cache for scene-unique IDs, sets the ID of this resource to [param id] for the scene at [param path]. If [param id] is empty, the cache entry for [param path] is cleared. Useful to keep scene-unique IDs the same when implementing a VCS-friendly custom resource format by extending [ResourceFormatLoader] and [ResourceFormatSaver].
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[b]Note:[/b] This method is only implemented when running in an editor context.
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[b]Note:[/b] This method is only implemented when running in an editor context.
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</description>
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</description>
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</method>
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</method>
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@@ -135,7 +135,7 @@
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<return type="void" />
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<return type="void" />
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<param index="0" name="path" type="String" />
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<param index="0" name="path" type="String" />
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<description>
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<description>
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Sets the resource's path to [param path] without involving the resource cache.
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Sets the resource's path to [param path] without involving the resource cache. Useful for handling [enum ResourceFormatLoader.CacheMode] values when implementing a custom resource format by extending [ResourceFormatLoader] and [ResourceFormatSaver].
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</description>
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</description>
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</method>
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</method>
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<method name="setup_local_to_scene" deprecated="This method should only be called internally.">
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<method name="setup_local_to_scene" deprecated="This method should only be called internally.">
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