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mirror of https://github.com/godotengine/godot.git synced 2025-11-06 12:20:30 +00:00

Prevent crash and error spam related to Sprite2D with a region

This commit is contained in:
Yuri Sizov
2023-11-02 13:42:55 +01:00
parent da0b1eb128
commit 111a5e90da
3 changed files with 40 additions and 43 deletions

View File

@@ -127,59 +127,57 @@ void Sprite2DEditor::_menu_option(int p_option) {
debug_uv_dialog->set_ok_button_text(TTR("Create MeshInstance2D"));
debug_uv_dialog->set_title(TTR("MeshInstance2D Preview"));
_update_mesh_data();
debug_uv_dialog->popup_centered();
debug_uv->queue_redraw();
_popup_debug_uv_dialog();
} break;
case MENU_OPTION_CONVERT_TO_POLYGON_2D: {
debug_uv_dialog->set_ok_button_text(TTR("Create Polygon2D"));
debug_uv_dialog->set_title(TTR("Polygon2D Preview"));
_update_mesh_data();
debug_uv_dialog->popup_centered();
debug_uv->queue_redraw();
_popup_debug_uv_dialog();
} break;
case MENU_OPTION_CREATE_COLLISION_POLY_2D: {
debug_uv_dialog->set_ok_button_text(TTR("Create CollisionPolygon2D"));
debug_uv_dialog->set_title(TTR("CollisionPolygon2D Preview"));
_update_mesh_data();
debug_uv_dialog->popup_centered();
debug_uv->queue_redraw();
_popup_debug_uv_dialog();
} break;
case MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D: {
debug_uv_dialog->set_ok_button_text(TTR("Create LightOccluder2D"));
debug_uv_dialog->set_title(TTR("LightOccluder2D Preview"));
_update_mesh_data();
debug_uv_dialog->popup_centered();
debug_uv->queue_redraw();
_popup_debug_uv_dialog();
} break;
}
}
void Sprite2DEditor::_update_mesh_data() {
void Sprite2DEditor::_popup_debug_uv_dialog() {
String error_message;
if (node->get_owner() != get_tree()->get_edited_scene_root()) {
err_dialog->set_text(TTR("Can't convert a Sprite2D from a foreign scene."));
err_dialog->popup_centered();
error_message = TTR("Can't convert a sprite from a foreign scene.");
}
Ref<Texture2D> texture = node->get_texture();
if (texture.is_null()) {
err_dialog->set_text(TTR("Sprite2D is empty!"));
err_dialog->popup_centered();
return;
error_message = TTR("Can't convert an empty sprite to mesh.");
}
if (node->get_hframes() > 1 || node->get_vframes() > 1) {
err_dialog->set_text(TTR("Can't convert a sprite using animation frames to mesh."));
error_message = TTR("Can't convert a sprite using animation frames to mesh.");
}
if (!error_message.is_empty()) {
err_dialog->set_text(error_message);
err_dialog->popup_centered();
return;
}
_update_mesh_data();
debug_uv_dialog->popup_centered();
debug_uv->queue_redraw();
}
void Sprite2DEditor::_update_mesh_data() {
ERR_FAIL_NULL(node);
Ref<Texture2D> texture = node->get_texture();
ERR_FAIL_COND(texture.is_null());
Ref<Image> image = texture->get_image();
ERR_FAIL_COND(image.is_null());
@@ -187,12 +185,9 @@ void Sprite2DEditor::_update_mesh_data() {
image->decompress();
}
// TODO: Add support for Sprite2D's region.
Rect2 rect;
if (node->is_region_enabled()) {
rect = node->get_region_rect();
} else {
rect.size = image->get_size();
}
rect.size = image->get_size();
Ref<BitMap> bm;
bm.instantiate();