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Minor adjusts in the 'Show in Filesystem' code in SpriteFrames editor

This commit is contained in:
matheusmdx
2025-02-20 12:51:04 -03:00
parent 63f7e4d16e
commit 110a29853b
2 changed files with 8 additions and 6 deletions

View File

@@ -1326,7 +1326,7 @@ void SpriteFramesEditor::_frame_list_gui_input(const Ref<InputEvent> &p_event) {
menu = memnew(PopupMenu);
add_child(menu);
menu->connect(SceneStringName(id_pressed), callable_mp(this, &SpriteFramesEditor::_menu_selected));
menu->add_icon_item(get_editor_theme_icon(SNAME("ShowInFileSystem")), TTRC("Show in FileSystem"));
menu->add_icon_item(get_editor_theme_icon(SNAME("ShowInFileSystem")), TTRC("Show in FileSystem"), MENU_SHOW_IN_FILESYSTEM);
}
menu->set_position(get_screen_position() + get_local_mouse_position());
@@ -1336,12 +1336,14 @@ void SpriteFramesEditor::_frame_list_gui_input(const Ref<InputEvent> &p_event) {
}
}
void SpriteFramesEditor::_menu_selected(int p_index) {
switch (p_index) {
void SpriteFramesEditor::_menu_selected(int p_id) {
switch (p_id) {
case MENU_SHOW_IN_FILESYSTEM: {
String path = frames->get_frame_texture(edited_anim, right_clicked_frame)->get_path();
Ref<Texture2D> frame_texture = frames->get_frame_texture(edited_anim, right_clicked_frame);
ERR_FAIL_COND(frame_texture.is_null());
String path = frame_texture->get_path();
// Check if the file is an atlas resource, if it is find the source texture.
Ref<AtlasTexture> at = frames->get_frame_texture(edited_anim, right_clicked_frame);
Ref<AtlasTexture> at = frame_texture;
while (at.is_valid() && at->get_atlas().is_valid()) {
path = at->get_atlas()->get_path();
at = at->get_atlas();