You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-05 12:10:55 +00:00
Minor adjusts in the 'Show in Filesystem' code in SpriteFrames editor
This commit is contained in:
@@ -1326,7 +1326,7 @@ void SpriteFramesEditor::_frame_list_gui_input(const Ref<InputEvent> &p_event) {
|
||||
menu = memnew(PopupMenu);
|
||||
add_child(menu);
|
||||
menu->connect(SceneStringName(id_pressed), callable_mp(this, &SpriteFramesEditor::_menu_selected));
|
||||
menu->add_icon_item(get_editor_theme_icon(SNAME("ShowInFileSystem")), TTRC("Show in FileSystem"));
|
||||
menu->add_icon_item(get_editor_theme_icon(SNAME("ShowInFileSystem")), TTRC("Show in FileSystem"), MENU_SHOW_IN_FILESYSTEM);
|
||||
}
|
||||
|
||||
menu->set_position(get_screen_position() + get_local_mouse_position());
|
||||
@@ -1336,12 +1336,14 @@ void SpriteFramesEditor::_frame_list_gui_input(const Ref<InputEvent> &p_event) {
|
||||
}
|
||||
}
|
||||
|
||||
void SpriteFramesEditor::_menu_selected(int p_index) {
|
||||
switch (p_index) {
|
||||
void SpriteFramesEditor::_menu_selected(int p_id) {
|
||||
switch (p_id) {
|
||||
case MENU_SHOW_IN_FILESYSTEM: {
|
||||
String path = frames->get_frame_texture(edited_anim, right_clicked_frame)->get_path();
|
||||
Ref<Texture2D> frame_texture = frames->get_frame_texture(edited_anim, right_clicked_frame);
|
||||
ERR_FAIL_COND(frame_texture.is_null());
|
||||
String path = frame_texture->get_path();
|
||||
// Check if the file is an atlas resource, if it is find the source texture.
|
||||
Ref<AtlasTexture> at = frames->get_frame_texture(edited_anim, right_clicked_frame);
|
||||
Ref<AtlasTexture> at = frame_texture;
|
||||
while (at.is_valid() && at->get_atlas().is_valid()) {
|
||||
path = at->get_atlas()->get_path();
|
||||
at = at->get_atlas();
|
||||
|
||||
Reference in New Issue
Block a user