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Add --print-fps option to output FPS to stdout
Works both for the editor and games. Projects can still use "debug/settings/stdout/print_fps" to enable it permanently. The --print-fps option takes precedence (so works even if the project setting is disabled). That setting is also no longer redefined on the fly based on the verbose flag, that was a mess.
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misc/dist/linux/godot.6
vendored
3
misc/dist/linux/godot.6
vendored
@@ -119,6 +119,9 @@ Disable crash handler when supported by the platform code.
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.TP
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\fB\-\-fixed\-fps\fR <fps>
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Force a fixed number of frames per second. This setting disables real\-time synchronization.
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.TP
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\fB\-\-print\-fps\fR
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Print the frames per second to the stdout.
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.SS "Standalone tools:"
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.TP
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\fB\-s\fR, \fB\-\-script\fR <script>
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