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Rewritten kinematic system
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@@ -101,7 +101,7 @@ void CollisionObjectBullet::remove_collision_exception(const CollisionObjectBull
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}
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bool CollisionObjectBullet::has_collision_exception(const CollisionObjectBullet *p_otherCollisionObject) const {
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return !bt_collision_object->checkCollideWithOverride(p_otherCollisionObject->bt_collision_object);
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return !bt_collision_object->checkCollideWith(p_otherCollisionObject->bt_collision_object);
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}
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void CollisionObjectBullet::set_collision_enabled(bool p_enabled) {
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