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Remove ABS in favor of Math::abs
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@@ -300,13 +300,13 @@ void AudioServer::_driver_process(int p_frames, int32_t *p_buffer) {
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for (int j = 0; j < to_copy; j++) {
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float l = CLAMP(buf[from + j].left, -1.0, 1.0);
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int32_t vl = l * ((1 << 20) - 1);
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int32_t vl2 = (vl < 0 ? -1 : 1) * (ABS(vl) << 11);
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int32_t vl2 = (vl < 0 ? -1 : 1) * (Math::abs(vl) << 11);
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*dest = vl2;
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dest++;
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float r = CLAMP(buf[from + j].right, -1.0, 1.0);
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int32_t vr = r * ((1 << 20) - 1);
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int32_t vr2 = (vr < 0 ? -1 : 1) * (ABS(vr) << 11);
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int32_t vr2 = (vr < 0 ? -1 : 1) * (Math::abs(vr) << 11);
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*dest = vr2;
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dest += stride_minus_one;
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}
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@@ -621,11 +621,11 @@ void AudioServer::_mix_step() {
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for (uint32_t j = 0; j < buffer_size; j++) {
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buf[j] *= volume;
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float l = ABS(buf[j].left);
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float l = Math::abs(buf[j].left);
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if (l > peak.left) {
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peak.left = l;
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}
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float r = ABS(buf[j].right);
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float r = Math::abs(buf[j].right);
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if (r > peak.right) {
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peak.right = r;
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}
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