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Remove ABS in favor of Math::abs
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@@ -197,7 +197,7 @@ void TextureRegionEditor::_texture_overlay_draw() {
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hscroll->set_min(scroll_rect.position.x);
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hscroll->set_max(scroll_rect.position.x + scroll_rect.size.x);
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if (ABS(scroll_rect.position.x - (scroll_rect.position.x + scroll_rect.size.x)) <= scroll_margin.x) {
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if (Math::abs(scroll_rect.position.x - (scroll_rect.position.x + scroll_rect.size.x)) <= scroll_margin.x) {
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hscroll->hide();
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} else {
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hscroll->show();
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@@ -207,7 +207,7 @@ void TextureRegionEditor::_texture_overlay_draw() {
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vscroll->set_min(scroll_rect.position.y);
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vscroll->set_max(scroll_rect.position.y + scroll_rect.size.y);
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if (ABS(scroll_rect.position.y - (scroll_rect.position.y + scroll_rect.size.y)) <= scroll_margin.y) {
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if (Math::abs(scroll_rect.position.y - (scroll_rect.position.y + scroll_rect.size.y)) <= scroll_margin.y) {
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vscroll->hide();
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draw_ofs.y = scroll_rect.position.y;
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} else {
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